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VRage.Game.Components.MyResourceSourceComponentBase

Morten Aune Lyrstad edited this page Apr 16, 2022 · 43 revisions

IndexNamespace Index

MyResourceSourceComponentBase Class

public abstract class MyResourceSourceComponentBase: MyEntityComponentBase

Namespace: VRage.Game.Components
Assembly: VRage.Game.dll

Inheritance: MyEntityComponentBase prohibited

Inheritors:

Methods

float CurrentOutputByType(MyDefinitionId resourceTypeId)

Currently used power output of the producer in MW or litres/h.

float DefinedOutputByType(MyDefinitionId resourceTypeId)

Max resource output defined in definition in MW or litres/h.

float MaxOutputByType(MyDefinitionId resourceTypeId)

Maximum power output of the producer in MW or litres/h.

bool ProductionEnabledByType(MyDefinitionId resourceTypeId)

Resource production is enabled

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