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VRage.Game.Components.MyResourceSourceComponentBase
Malware edited this page Dec 25, 2018
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private public abstract MyResourceSourceComponentBase
```csharp
**Namespace:** [VRage.Game.Components](VRage.Game.Components)
**Assembly:** VRage.Game.dll
**Inheritors:**
* [Sandbox.Game.EntityComponents.MyResourceSourceComponent](Sandbox.Game.EntityComponents.MyResourceSourceComponent)
### Example
### Remarks
###### Methods
|Member|Description|
|---|---|
|[CurrentOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.CurrentOutputByType)|Currently used power output of the producer in MW or litres/h.|
|[MaxOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.MaxOutputByType)|Maximum power output of the producer in MW or litres/h.|
|[DefinedOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.DefinedOutputByType)|Max resource output defined in definition in MW or litres/h.|
|[ProductionEnabledByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.ProductionEnabledByType)|Resource production is enabled|Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!