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VRage.Game.Components.MyResourceSourceComponentBase

Malware edited this page Dec 25, 2018 · 43 revisions

Index

MyResourceSourceComponentBase Class

private public abstract MyResourceSourceComponentBase
```csharp

**Namespace:** [VRage.Game.Components](VRage.Game.Components)  
**Assembly:** VRage.Game.dll

**Inheritors:**  
* [Sandbox.Game.EntityComponents.MyResourceSourceComponent](Sandbox.Game.EntityComponents.MyResourceSourceComponent)

### Example

### Remarks

###### Methods

|Member|Description|
|---|---|
|[CurrentOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.CurrentOutputByType)|Currently used power output of the producer in MW or litres/h.|
|[MaxOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.MaxOutputByType)|Maximum power output of the producer in MW or litres/h.|
|[DefinedOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.DefinedOutputByType)|Max resource output defined in definition in MW or litres/h.|
|[ProductionEnabledByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.ProductionEnabledByType)|Resource production is enabled|

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