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VRage.Game.Components.MyResourceSourceComponentBase
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public abstract class MyResourceSourceComponentBase: MyEntityComponentBaseNamespace: VRage.Game.Components
Assembly: VRage.Game.dll
Inheritance: MyEntityComponentBase
Inheritors:
| Member | Description |
|---|---|
| float CurrentOutputByType(MyDefinitionId) | Currently used power output of the producer in MW or litres/h. |
| float DefinedOutputByType(MyDefinitionId) | Max resource output defined in definition in MW or litres/h. |
| float MaxOutputByType(MyDefinitionId) | Maximum power output of the producer in MW or litres/h. |
| bool ProductionEnabledByType(MyDefinitionId) | Resource production is enabled |
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