This document provides a list of instructions for setting up Bazel to build Go code on a Windows computer.
Most of the difficulty here is installing a compatible C/C++ toolchain. Cgo only works with GCC and clang toolchains, so MSVC cannot be used. This is a Go limitation, not a Bazel or rules_go problem: cgo determines types of definitions by parsing error messages that GCC emits when compiling generated files.
See also Installing Bazel on Windows, the official instructions for installing Bazel.
- Install msys2 from https://www.msys2.org/. This is needed to provide a bash
environment for Bazel.
- Follow the installation directions to the end, including
running
pacman -Syuandpacman -Suin the msys2 shell.
- Follow the installation directions to the end, including
running
- Install additional msys2 tools.
- Run
pacman -S mingw-w64-x86_64-gcc. GCC is needed if you plan to build any cgo code. MSVC will not work with cgo. This is a Go limitation, not a Bazel limitation. cgo determines types of definitions by compiling specially crafted C files and parsing error messages. GCC or clang are specifically needed for this. - Run
pacman -S patch.patchis needed bygit_repositoryandhttp_archivedependencies declared by rules_go. We use it to add and modify build files.
- Run
- Add
C:\msys64\usr\bintoPATHin order to locatepatchand other DLLs. - Add
C:\msys64\mingw64\bintoPATHin order to locate mingw DLLs.protocand other host binaries will not run without these. - Set the environment variable
BAZEL_SHtoC:\msys64\usr\bin\bash.exe. Bazel needs this to run shell scripts. - Set the environment variable
CCtoC:\msys64\mingw64\bin\gcc.exe. Bazel uses this to configure the C/C++ toolchain. - Install the MSVC++ redistributable from https://www.microsoft.com/en-us/download/details.aspx?id=48145. Bazel itself depends on this.
- Install Git from https://git-scm.com/download/win. The Git install should
add the installed directory to your
PATHautomatically.
- Download Bazel from https://github.com/bazelbuild/bazel/releases.
- Move the binary to
%APPDATA%\bin\bazel.exe. - Add that directory to
PATH. - Confirm
bazel versionworks.
Create a workspace with a simple cc_binary target.
-- WORKSPACE --
-- BUILD.bazel --
cc_binary(
name = "hello",
srcs = ["hello.c"],
)
-- hello.c --
#include <stdio.h>
int main() {
printf("hello\n");
return 0;
}
To build with MinGW, run the command below. Add the -s flag to print
commands executed by Bazel to confirm MinGW is actually used.
bazel build --cpu=x64_windows --compiler=mingw-gcc //:hello
Future versions of Bazel will select a C/C++ toolchain using the same platform
and toolchain system used by other rules. This will be the default after the
--incompatible_enable_cc_toolchain_resolution flag is flipped. To ensure
that the MinGW toolchain is registered, either build against a platform
target with the @bazel_tools//tools/cpp:mingw constraint such as
@io_bazel_rules_go//go/toolchain:windows_amd64_cgo, or define your own
target explicitly, as below:
platform(
name = "windows_amd64_mingw",
constraint_values = [
"@bazel_tools//tools/cpp:mingw",
"@platforms//cpu:x86_64",
"@platforms//os:windows",
],
)
You can build with the command below. This also ensures the MinGW toolchain is registered (it is not, by default).
bazel build --extra_toolchains=@local_config_cc//:cc-toolchain-x64_windows_mingw --host_platform=//:windows_amd64_mingw --platforms=//:windows_amd64_mingw --incompatible_enable_cc_toolchain_resolution //:hello
You may want to add these flags to a .bazelrc file in your project root
directory or in your home directory.
build --cpu=x64_windows build --compiler=mingw-gcc build --extra_toolchains=@local_config_cc//:cc-toolchain-x64_windows_mingw build --host_platform=//:windows_amd64_mingw build --platforms=//:windows_amd64_mingw build --incompatible_enable_cc_toolchain_resolution
- Copy boilerplate from rules_go.
- Confirm that you can run a pure Go "hello world" binary with
bazel run //:target - Confirm you can run a cgo binary with the same set of flags and platforms used to build a C target above.