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CMakeLists.txt
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executable file
·232 lines (193 loc) · 7.36 KB
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cmake_minimum_required(VERSION 3.16)
cmake_policy(SET CMP0074 NEW)
cmake_policy(SET CMP0177 NEW)
project(abuse
VERSION 1.0.5
DESCRIPTION "Run and gun game"
LANGUAGES C CXX
)
# Options
option(ABUSE_ENABLE_NETWORK "Enable networking support" ON)
# Find appimagetool
find_program(APPIMAGETOOL appimagetool)
# Dependencies
find_package(SDL2 2.0.0 REQUIRED)
find_package(SDL2_mixer 2.0.0 REQUIRED)
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL REQUIRED)
find_package(OpenCV REQUIRED)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
link_libraries(${GLEW_LIBRARIES})
# System checks
include(CheckIncludeFiles)
check_include_files(unistd.h HAVE_UNISTD_H)
check_include_files("sys/time.h" HAVE_SYS_TIME_H)
option(HAVE_NETWORK "Enable networking support" TRUE)
if(TCPIP_DEBUG)
add_compile_definitions(TCPIP_DEBUG)
endif()
if(NO_CHECK)
add_compile_definitions(NO_CHECK)
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/config.h)
# Asset directory setup
if(WIN32)
set(ASSETDIR "." CACHE PATH "Asset directory")
elseif(APPLE)
set(ASSETDIR "abuse.app/Contents/Resources/data" CACHE PATH "Asset directory")
else()
if(APPIMAGETOOL)
set(CMAKE_INSTALL_PREFIX "/usr")
endif()
set(ASSETDIR "share/abuse" CACHE PATH "Asset directory")
endif()
# Define ASSETDIR for all platforms
add_definitions(-DASSETDIR="${CMAKE_INSTALL_PREFIX}/${ASSETDIR}")
add_definitions(-DPACKAGE_NAME="abuse")
add_definitions(-DPACKAGE_VERSION="${PROJECT_VERSION}")
add_definitions(-DHAVE_CONFIG_H)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
# Packaging
set(CPACK_PACKAGE_NAME "Abuse")
set(CPACK_PACKAGE_VENDOR "Crack-Dot-Com")
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Abuse game")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_EXECUTABLES "abuse;Abuse")
set(CPACK_PACKAGE_INSTALL_DIRECTORY ${CPACK_PACKAGE_NAME})
if(WIN32)
set(CPACK_GENERATOR "WIX;ZIP")
set(CPACK_WIX_UPGRADE_GUID "3A89DEB1-B520-4DF5-B44D-96A0EBB27DC0")
set(CPACK_WIX_LICENSE_RTF "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/doc/icon.ico")
set(CPACK_WIX_PROGRAM_MENU_FOLDER "Abuse")
elseif(APPLE)
set(CPACK_GENERATOR "DragNDrop;TGZ")
set(CPACK_PACKAGING_INSTALL_PREFIX .)
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
else()
set(CPACK_GENERATOR "TGZ;DEB;RPM")
set(CPACK_PACKAGE_CONTACT "Metin Çelik <metincelik88@gmail.com>")
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsdl2-2.0-0, libsdl2-mixer-2.0-0, libglew2.2")
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
set(CPACK_RPM_PACKAGE_LICENSE "GPL-2.0")
set(CPACK_RPM_PACKAGE_GROUP "Amusements/Games")
set(CPACK_RPM_PACKAGE_REQUIRES "SDL2, SDL2_mixer")
endif()
include(CPack)
add_subdirectory(src)
add_subdirectory(data)
# Installation targets for Linux
if(UNIX AND NOT APPLE)
include(GNUInstallDirs)
install(TARGETS abuse
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
if(APPIMAGETOOL)
# AppImage specific installation
set(APPDIR "${CMAKE_BINARY_DIR}/AppDir")
# Configure and install AppRun
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/AppRun.in"
"${CMAKE_CURRENT_BINARY_DIR}/AppRun"
@ONLY
)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/AppRun"
PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ
DESTINATION "${APPDIR}")
# Install main executable
install(TARGETS abuse
RUNTIME DESTINATION "${APPDIR}/usr/bin")
# Install game data
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/data/"
DESTINATION "${APPDIR}/usr/share/abuse")
# Install desktop file and icon
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/abuse.desktop.in"
"${CMAKE_CURRENT_BINARY_DIR}/abuse.desktop"
@ONLY
)
# Make sure the desktop file is also in the AppDir root as required by AppImage spec
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/abuse.desktop"
DESTINATION "${APPDIR}")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/abuse.desktop"
DESTINATION "${APPDIR}/usr/share/applications")
# Install icon
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/doc/abuse.png"
DESTINATION "${APPDIR}/usr/share/icons/hicolor/128x128/apps")
# Copy icon to AppDir root with both names needed
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/doc/abuse.png"
DESTINATION "${APPDIR}"
RENAME ".DirIcon")
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/doc/abuse.png"
DESTINATION "${APPDIR}"
RENAME "abuse.png")
# Shared library installation
set(BASE_LIBS
"libGLEW"
"libSDL2-2.0"
"libSDL2_mixer"
"libSDL2_mixer-2.0"
"libSDL3"
"libfluidsynth"
"libportaudio"
"libinstpatch-1.0"
)
# Function to find all matching libraries for a base name
function(find_and_install_libraries base_name dest_dir)
file(GLOB MATCHING_LIBS
"/usr/lib/${base_name}.so*"
"/usr/lib64/${base_name}.so*"
"/usr/lib/x86_64-linux-gnu/${base_name}.so*"
)
foreach(LIB_PATH IN LISTS MATCHING_LIBS)
if(EXISTS "${LIB_PATH}")
install(FILES "${LIB_PATH}" DESTINATION "${dest_dir}")
endif()
endforeach()
endfunction()
# Find and install all required libraries
foreach(BASE_LIB IN LISTS BASE_LIBS)
find_and_install_libraries(${BASE_LIB} "${APPDIR}/usr/lib")
endforeach()
# Create AppImage
add_custom_target(appimage
COMMAND ${CMAKE_COMMAND} --install ${CMAKE_BINARY_DIR} --prefix ${APPDIR}/usr
COMMAND ${CMAKE_COMMAND} -E env ARCH=x86_64 ${APPIMAGETOOL} "${APPDIR}" "Abuse-${PROJECT_VERSION}.AppImage"
DEPENDS abuse
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
COMMENT "Creating AppImage..."
)
endif()
# Regular installation
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/data/"
DESTINATION "${CMAKE_INSTALL_DATADIR}/abuse"
FILE_PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ
DIRECTORY_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
endif()
# Windows installation
if(WIN32)
find_file(SDL2_DLL
NAMES SDL2.dll
HINTS $ENV{SDL2DIR} "${CMAKE_CURRENT_SOURCE_DIR}/dlls" "C:/msys64/mingw64/bin"
PATH_SUFFIXES bin
)
if(NOT SDL2_DLL)
message(WARNING "SDL2.dll not found. Please set SDL2DIR or ensure SDL2.dll is in the specified paths.")
endif()
install(TARGETS abuse
RUNTIME DESTINATION ".")
if(SDL2_DLL)
install(FILES ${SDL2_DLL}
DESTINATION ".")
endif()
endif()
# macOS installation
if(APPLE)
install(TARGETS abuse
BUNDLE DESTINATION .)
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/data/"
DESTINATION "${CMAKE_INSTALL_PREFIX}/abuse.app/Contents/Resources/data")
endif()