@@ -17,28 +17,27 @@ def viewFrame(self, frame):
1717
1818 self .updateValueInspectorRow (self .topLevelItem (2 ), frame .boatSpeedX , frame .boatSpeedY )
1919
20- # TODO has to be commented in once brances are merged
21- # self.ui.valueInspector.topLevelItem(3).setText(1, toString(frame.boatAngSpeed * 180 / pi))
20+ self .topLevelItem (3 ).setText (1 , toString (frame .boatAngSpeed * 180 / pi ))
2221
2322 # Display Forces
2423 itemForce = self .topLevelItem (4 )
2524 self .updateValueInspectorRow (itemForce , frame .boatForceX , frame .boatForceY )
2625 self .updateValueInspectorRow (itemForce .child (0 ), frame .boatSailDragX , frame .boatSailDragY )
2726 self .updateValueInspectorRow (itemForce .child (1 ), frame .boatSailLiftX , frame .boatSailLiftY )
28- self .updateValueInspectorRow (itemForce .child (2 ), frame .boatWaterDragX , frame .boatWaterDragY )
29- self .updateValueInspectorRow (itemForce .child (3 ), frame .boatWaterLiftX , frame .boatWaterLiftY )
30- # self.updateValueInspectorRow(itemForce.child(4), frame.boatRudderDragX, frame.boatRudderDragY)
31- # self.updateValueInspectorRow(itemForce.child(5), frame.boatRudderLiftX, frame.boatRudderLiftY)
32- #self.updateValueInspectorRow(itemForce.child(6), frame.boatHullDragX, frame.boatHullDragY)
33- #self.updateValueInspectorRow(itemForce.child(7), frame.boatHullLiftX, frame.boatHullLiftY)
27+ self .updateValueInspectorRow (itemForce .child (2 ), frame .boatCenterboardDragX , frame .boatCenterboardDragY )
28+ self .updateValueInspectorRow (itemForce .child (3 ), frame .boatCenterboardLiftX , frame .boatCenterboardLiftY )
29+ self .updateValueInspectorRow (itemForce .child (4 ), frame .boatRudderDragX , frame .boatRudderDragY )
30+ self .updateValueInspectorRow (itemForce .child (5 ), frame .boatRudderLiftX , frame .boatRudderLiftY )
31+ # self.updateValueInspectorRow(itemForce.child(6), frame.boatHullDragX, frame.boatHullDragY)
32+ # self.updateValueInspectorRow(itemForce.child(7), frame.boatHullLiftX, frame.boatHullLiftY)
3433
3534 # Display Torque
36- # itemTorque = self.topLevelItem(5)
37- # itemTorque.setText(1, toString(frame.boatTorque))
38- # itemTorque.child(0).setText(1, toString(frame.boatWaterDragTorque))
39- # itemTorque.child(1).setText(1, toString(frame.boatCenterboardTorque))
40- # itemTorque.child(2).setText(1, toString(frame.boatRudderTorque))
41- #itemTorque.child(3).setText(1, toString(frame.boatHullTorque))
35+ itemTorque = self .topLevelItem (5 )
36+ itemTorque .setText (1 , toString (frame .boatTorque ))
37+ itemTorque .child (0 ).setText (1 , toString (frame .boatWaterDragTorque ))
38+ itemTorque .child (1 ).setText (1 , toString (frame .boatCenterboardTorque ))
39+ itemTorque .child (2 ).setText (1 , toString (frame .boatRudderTorque ))
40+ # itemTorque.child(3).setText(1, toString(frame.boatHullTorque))
4241
4342 # Display Angles
4443 itemAngle = self .topLevelItem (6 )
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