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Commit 800d71e

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author
mfbehrens99
committed
Bug fix
1 parent 64a5279 commit 800d71e

2 files changed

Lines changed: 15 additions & 16 deletions

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sailsim/gui/boatInspector.py

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -90,8 +90,8 @@ def paintEvent(self, event):
9090
painter.setPen(Qt.red)
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painter.drawLine(QPoint(0, 0), self.boatForceSailDrag * scaleForce)
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painter.drawLine(QPoint(0, 0), self.boatForceSailLift * scaleForce)
93-
painter.drawLine(QPoint(0, 0), self.boatForceWaterDrag * scaleForce)
94-
painter.drawLine(QPoint(0, 0), self.boatForceWaterLift * scaleForce)
93+
painter.drawLine(QPoint(0, 0), self.boatForceCenterboardDrag * scaleForce)
94+
painter.drawLine(QPoint(0, 0), self.boatForceCenterboardLift * scaleForce)
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painter.drawLine(self.boatRudderPosition, self.boatRudderPosition+self.boatForceRudderDrag * scaleForce*4)
9696
painter.drawLine(self.boatRudderPosition, self.boatRudderPosition+self.boatForceRudderLift * scaleForce*4)
9797

sailsim/gui/valueInspector.py

Lines changed: 13 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -17,28 +17,27 @@ def viewFrame(self, frame):
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1818
self.updateValueInspectorRow(self.topLevelItem(2), frame.boatSpeedX, frame.boatSpeedY)
1919

20-
# TODO has to be commented in once brances are merged
21-
# self.ui.valueInspector.topLevelItem(3).setText(1, toString(frame.boatAngSpeed * 180 / pi))
20+
self.topLevelItem(3).setText(1, toString(frame.boatAngSpeed * 180 / pi))
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# Display Forces
2423
itemForce = self.topLevelItem(4)
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self.updateValueInspectorRow(itemForce, frame.boatForceX, frame.boatForceY)
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self.updateValueInspectorRow(itemForce.child(0), frame.boatSailDragX, frame.boatSailDragY)
2726
self.updateValueInspectorRow(itemForce.child(1), frame.boatSailLiftX, frame.boatSailLiftY)
28-
self.updateValueInspectorRow(itemForce.child(2), frame.boatWaterDragX, frame.boatWaterDragY)
29-
self.updateValueInspectorRow(itemForce.child(3), frame.boatWaterLiftX, frame.boatWaterLiftY)
30-
#self.updateValueInspectorRow(itemForce.child(4), frame.boatRudderDragX, frame.boatRudderDragY)
31-
#self.updateValueInspectorRow(itemForce.child(5), frame.boatRudderLiftX, frame.boatRudderLiftY)
32-
#self.updateValueInspectorRow(itemForce.child(6), frame.boatHullDragX, frame.boatHullDragY)
33-
#self.updateValueInspectorRow(itemForce.child(7), frame.boatHullLiftX, frame.boatHullLiftY)
27+
self.updateValueInspectorRow(itemForce.child(2), frame.boatCenterboardDragX, frame.boatCenterboardDragY)
28+
self.updateValueInspectorRow(itemForce.child(3), frame.boatCenterboardLiftX, frame.boatCenterboardLiftY)
29+
self.updateValueInspectorRow(itemForce.child(4), frame.boatRudderDragX, frame.boatRudderDragY)
30+
self.updateValueInspectorRow(itemForce.child(5), frame.boatRudderLiftX, frame.boatRudderLiftY)
31+
# self.updateValueInspectorRow(itemForce.child(6), frame.boatHullDragX, frame.boatHullDragY)
32+
# self.updateValueInspectorRow(itemForce.child(7), frame.boatHullLiftX, frame.boatHullLiftY)
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3534
# Display Torque
36-
#itemTorque = self.topLevelItem(5)
37-
#itemTorque.setText(1, toString(frame.boatTorque))
38-
#itemTorque.child(0).setText(1, toString(frame.boatWaterDragTorque))
39-
#itemTorque.child(1).setText(1, toString(frame.boatCenterboardTorque))
40-
#itemTorque.child(2).setText(1, toString(frame.boatRudderTorque))
41-
#itemTorque.child(3).setText(1, toString(frame.boatHullTorque))
35+
itemTorque = self.topLevelItem(5)
36+
itemTorque.setText(1, toString(frame.boatTorque))
37+
itemTorque.child(0).setText(1, toString(frame.boatWaterDragTorque))
38+
itemTorque.child(1).setText(1, toString(frame.boatCenterboardTorque))
39+
itemTorque.child(2).setText(1, toString(frame.boatRudderTorque))
40+
# itemTorque.child(3).setText(1, toString(frame.boatHullTorque))
4241

4342
# Display Angles
4443
itemAngle = self.topLevelItem(6)

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