🐞 Bug Report
Description
Split geo often moves the mesh. Cause by the duplicated mesh still being locked.
i also have the fix here at the end
Steps to Reproduce
-create a mesh
-go into attributes editor
-lock translate, rotation and scale (not as individual, but by right clicking on the whole row)
-create joints some not at zero
-skin the mesh
-press button in menu mgear->rigbits->Proxy Slicer Parenting
Expected Behavior
the mesh should visualy not move, but be seperated like the skin
Actual Behavior
seperated properly compared to the skin, however the new meshes are moved
mGear Version
Additional Context
My local fix:
in file /script/mgear/rigbits/proxySlicer.py line 106 in the list of attributes for the for loop add "translate" "rotate" and "scale" to the list.
my repros are a good way to test the bug, however it seems to happen from time to time on mesh where there would be no reason the mesh has been locked this way.
🐞 Bug Report
Description
Split geo often moves the mesh. Cause by the duplicated mesh still being locked.
i also have the fix here at the end
Steps to Reproduce
-create a mesh
-go into attributes editor
-lock translate, rotation and scale (not as individual, but by right clicking on the whole row)
-create joints some not at zero
-skin the mesh
-press button in menu mgear->rigbits->Proxy Slicer Parenting
Expected Behavior
the mesh should visualy not move, but be seperated like the skin
Actual Behavior
seperated properly compared to the skin, however the new meshes are moved
mGear Version
Additional Context
My local fix:
in file /script/mgear/rigbits/proxySlicer.py line 106 in the list of attributes for the for loop add "translate" "rotate" and "scale" to the list.
my repros are a good way to test the bug, however it seems to happen from time to time on mesh where there would be no reason the mesh has been locked this way.