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cursorscene.ts
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162 lines (144 loc) · 4.04 KB
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namespace user_interface_base {
import Screen = user_interface_base.Screen
import Scene = user_interface_base.Scene
/**
* Top-level abstraction that is rendered on the screen.
* It owns a Navigator, which has an group of organised buttons (such as a row or grid).
* a Cursor which shows which button is currently selected, and a picker.
* Defaults Navigator to NULL if it is not passed.
*/
export class CursorScene extends Scene {
navigator: INavigator
public cursor: Cursor
public picker: Picker
constructor(app: AppInterface, navigator?: INavigator) {
super(app, "scene")
this.backgroundColor = 11
if (navigator)
this.navigator = navigator
else
this.navigator = null
}
public moveCursor(dir: CursorDir) {
try {
this.moveTo(this.cursor.move(dir))
} catch (e) {
if (dir === CursorDir.Up && e.kind === BACK_BUTTON_ERROR_KIND)
this.back()
else if (
dir === CursorDir.Down &&
e.kind === FORWARD_BUTTON_ERROR_KIND
)
return
else throw e
}
}
protected moveTo(target: Button) {
if (!target) return
this.cursor.moveTo(
target.xfrm.worldPos,
target.ariaId,
target.bounds
)
}
/**
* Setup the controller buttons.
* If you wish to override what the controller buttons do, then pass controlSetupFn.
* overrides parent method, still invokes it.
*/
startup() {
super.startup()
context.onEvent(
ControllerButtonEvent.Pressed,
controller.right.id,
() => this.moveCursor(CursorDir.Right)
)
context.onEvent(
ControllerButtonEvent.Pressed,
controller.up.id,
() => this.moveCursor(CursorDir.Up)
)
context.onEvent(
ControllerButtonEvent.Pressed,
controller.down.id,
() => this.moveCursor(CursorDir.Down)
)
context.onEvent(
ControllerButtonEvent.Pressed,
controller.left.id,
() => this.moveCursor(CursorDir.Left)
)
// click
const click = () => this.cursor.click()
context.onEvent(
ControllerButtonEvent.Pressed,
controller.A.id,
click
)
context.onEvent(
ControllerButtonEvent.Pressed,
controller.A.id + keymap.PLAYER_OFFSET,
click
)
context.onEvent(
ControllerButtonEvent.Pressed,
controller.B.id,
() => this.back()
)
this.cursor = new Cursor()
this.picker = new Picker(this.cursor)
if (this.navigator == null)
this.navigator = new RowNavigator()
this.cursor.navigator = this.navigator
}
/**
* What this does is specific to the Navigator.
* The RowNavigator will make the Cursor hover over the first Button.
*/
back() {
if (!this.cursor.cancel()) this.moveCursor(CursorDir.Back)
}
protected handleClick(x: number, y: number) {
const target = this.cursor.navigator.screenToButton(
x - Screen.HALF_WIDTH,
y - Screen.HALF_HEIGHT
)
if (target) {
this.moveTo(target)
target.click()
} else if (this.picker.visible) {
this.picker.hide()
}
}
protected handleMove(x: number, y: number) {
const btn = this.cursor.navigator.screenToButton(
x - Screen.HALF_WIDTH,
y - Screen.HALF_HEIGHT
)
if (btn) {
const w = btn.xfrm.worldPos
this.cursor.snapTo(w.x, w.y, btn.ariaId, btn.bounds)
btn.reportAria(true)
}
}
/* override */ shutdown() {
this.navigator.clear()
}
/* override */ activate() {
super.activate()
const btn = this.navigator.initialCursor(0, 0)
if (btn) {
const w = btn.xfrm.worldPos
this.cursor.snapTo(w.x, w.y, btn.ariaId, btn.bounds)
btn.reportAria(true)
}
}
/* override */ update() {
this.cursor.update()
}
/* override */ draw() {
this.picker.draw()
this.cursor.draw()
}
}
}