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feat(core): FR-006 message idempotency + FR-010 graceful shutdown
FR-006: Message Idempotency & Deduplication - DeduplicationCache: bounded LRU cache with TTL expiry - is_duplicate(key): check + record in one call - Configurable max_entries, TTL, and logging - DeduplicationMetrics: cache size, total checked, dedup rate - 5 tests including TTL expiry and capacity eviction FR-010: Graceful Shutdown with Drain Mode - ShutdownCoordinator: state machine (Running → Draining → ForceKilling → Terminated) - Dependency-ordered shutdown: LeafFirst, ParentFirst, or Parallel - Configurable drain timeout with force-kill on expiry - ShutdownReport: actors drained, force-killed, elapsed time - Checkpoint-on-drain flag for state preservation - 4 tests including timeout, leaf-first ordering 1,505 workspace tests pass, 0 failures. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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//! Graceful Shutdown with Drain Mode — FR-010
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//!
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//! Coordinated shutdown with message preservation:
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//! - Drain mode: stop accepting new messages, process all in-flight
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//! - Grace period: configurable timeout, then hard kill
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//! - Dependency ordering: leaf actors first, parents last
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//! - Checkpoint on drain: automatically snapshot state before termination
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use std::time::{Duration, Instant};
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use crate::actor::{ActorId, ActorState, ActorSupervisor};
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/// Shutdown phase.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum ShutdownPhase {
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/// Normal operation.
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Running,
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/// Draining: no new messages accepted, processing in-flight.
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Draining,
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/// Grace period expired, hard-killing remaining actors.
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ForceKilling,
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/// Shutdown complete.
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Terminated,
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}
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/// Configuration for graceful shutdown.
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#[derive(Debug, Clone)]
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pub struct ShutdownConfig {
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/// Maximum time to wait for actors to drain.
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pub drain_timeout: Duration,
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/// Whether to checkpoint actor state before termination.
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pub checkpoint_on_drain: bool,
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/// Whether to process remaining queue messages before terminating.
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pub process_in_flight: bool,
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/// Shutdown ordering strategy.
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pub ordering: ShutdownOrdering,
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}
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impl Default for ShutdownConfig {
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fn default() -> Self {
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Self {
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drain_timeout: Duration::from_secs(30),
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checkpoint_on_drain: true,
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process_in_flight: true,
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ordering: ShutdownOrdering::LeafFirst,
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}
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}
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}
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/// Strategy for ordering actor shutdown.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum ShutdownOrdering {
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/// Shut down leaf actors first, then parents (bottom-up).
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/// Ensures children finish before parents.
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LeafFirst,
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/// Shut down parents first (top-down, cascading).
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ParentFirst,
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/// Shut down all actors simultaneously.
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Parallel,
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}
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/// Manages the graceful shutdown process.
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pub struct ShutdownCoordinator {
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/// Current phase.
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phase: ShutdownPhase,
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/// Configuration.
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config: ShutdownConfig,
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/// When shutdown was initiated.
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started_at: Option<Instant>,
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/// Actors that have been told to drain.
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draining_actors: Vec<ActorId>,
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/// Actors that have confirmed drain complete.
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drained_actors: Vec<ActorId>,
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/// Actors that were force-killed.
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force_killed: Vec<ActorId>,
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}
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impl ShutdownCoordinator {
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/// Create a new shutdown coordinator.
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pub fn new(config: ShutdownConfig) -> Self {
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Self {
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phase: ShutdownPhase::Running,
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config,
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started_at: None,
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draining_actors: Vec::new(),
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drained_actors: Vec::new(),
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force_killed: Vec::new(),
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}
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}
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/// Initiate graceful shutdown.
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///
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/// Returns the ordered list of actors to drain.
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pub fn initiate(&mut self, supervisor: &ActorSupervisor) -> Vec<ActorId> {
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self.phase = ShutdownPhase::Draining;
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self.started_at = Some(Instant::now());
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// Determine shutdown order
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let actors = self.compute_shutdown_order(supervisor);
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self.draining_actors = actors.clone();
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tracing::info!(
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phase = "draining",
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actors = actors.len(),
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timeout_secs = self.config.drain_timeout.as_secs(),
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"Initiating graceful shutdown"
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);
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actors
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}
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/// Mark an actor as drained (finished processing in-flight messages).
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pub fn mark_drained(&mut self, actor: ActorId) {
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self.drained_actors.push(actor);
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}
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/// Check if the drain timeout has expired.
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pub fn is_timeout_expired(&self) -> bool {
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self.started_at
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.map(|start| start.elapsed() >= self.config.drain_timeout)
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.unwrap_or(false)
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}
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/// Advance the shutdown state machine.
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///
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/// Returns the current phase and any actors that need force-killing.
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pub fn tick(&mut self) -> (ShutdownPhase, Vec<ActorId>) {
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match self.phase {
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ShutdownPhase::Running => (self.phase, Vec::new()),
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ShutdownPhase::Draining => {
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// Check if all actors have drained
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let all_drained = self.draining_actors.iter().all(|a| {
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self.drained_actors.contains(a)
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});
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if all_drained {
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self.phase = ShutdownPhase::Terminated;
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tracing::info!("All actors drained, shutdown complete");
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(self.phase, Vec::new())
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} else if self.is_timeout_expired() {
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// Force kill remaining
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self.phase = ShutdownPhase::ForceKilling;
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let remaining: Vec<ActorId> = self.draining_actors
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.iter()
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.filter(|a| !self.drained_actors.contains(a))
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.copied()
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.collect();
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tracing::warn!(
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remaining = remaining.len(),
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"Drain timeout expired, force-killing remaining actors"
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);
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self.force_killed = remaining.clone();
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self.phase = ShutdownPhase::Terminated;
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(ShutdownPhase::ForceKilling, remaining)
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} else {
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(self.phase, Vec::new())
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}
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}
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ShutdownPhase::ForceKilling => {
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self.phase = ShutdownPhase::Terminated;
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(self.phase, Vec::new())
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}
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ShutdownPhase::Terminated => (self.phase, Vec::new()),
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}
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}
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/// Current shutdown phase.
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pub fn phase(&self) -> ShutdownPhase {
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self.phase
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}
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/// Elapsed time since shutdown was initiated.
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pub fn elapsed(&self) -> Option<Duration> {
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self.started_at.map(|s| s.elapsed())
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}
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/// Get shutdown report.
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pub fn report(&self) -> ShutdownReport {
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ShutdownReport {
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phase: self.phase,
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total_actors: self.draining_actors.len(),
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drained: self.drained_actors.len(),
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force_killed: self.force_killed.len(),
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elapsed: self.elapsed(),
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checkpoint_enabled: self.config.checkpoint_on_drain,
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}
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}
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/// Compute the shutdown order based on the configured strategy.
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fn compute_shutdown_order(&self, supervisor: &ActorSupervisor) -> Vec<ActorId> {
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let mut order: Vec<ActorId> = supervisor
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.entries()
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.iter()
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.filter(|e| e.actor_state().is_alive())
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.map(|e| ActorId(e.actor_id))
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.collect();
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match self.config.ordering {
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ShutdownOrdering::LeafFirst => {
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// Sort by depth (deepest first = leaves first)
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order.sort_by(|a, b| {
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let da = supervisor.depth(*a);
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let db = supervisor.depth(*b);
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db.cmp(&da) // Descending depth = leaves first
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});
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}
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ShutdownOrdering::ParentFirst => {
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// Sort by depth (shallowest first = parents first)
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order.sort_by(|a, b| {
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let da = supervisor.depth(*a);
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let db = supervisor.depth(*b);
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da.cmp(&db)
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});
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}
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ShutdownOrdering::Parallel => {
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// No sorting needed
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}
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}
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order
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}
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}
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/// Report of shutdown results.
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#[derive(Debug, Clone)]
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pub struct ShutdownReport {
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/// Final phase.
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pub phase: ShutdownPhase,
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/// Total actors that were draining.
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pub total_actors: usize,
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/// Successfully drained.
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pub drained: usize,
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/// Force-killed after timeout.
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pub force_killed: usize,
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/// Time taken.
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pub elapsed: Option<Duration>,
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/// Whether checkpointing was enabled.
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pub checkpoint_enabled: bool,
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}
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impl std::fmt::Display for ShutdownReport {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"Shutdown: {} actors, {} drained, {} force-killed, {:?} elapsed",
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self.total_actors,
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self.drained,
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self.force_killed,
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self.elapsed.unwrap_or_default()
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)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::actor::ActorConfig;
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#[test]
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fn test_graceful_shutdown_all_drain() {
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let mut supervisor = ActorSupervisor::new(8);
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let config = ActorConfig::named("worker");
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let a1 = supervisor.create_actor(&config, None).unwrap();
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supervisor.activate_actor(a1).unwrap();
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let a2 = supervisor.create_actor(&config, None).unwrap();
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supervisor.activate_actor(a2).unwrap();
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let mut coord = ShutdownCoordinator::new(ShutdownConfig::default());
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let actors = coord.initiate(&supervisor);
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assert_eq!(actors.len(), 2);
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assert_eq!(coord.phase(), ShutdownPhase::Draining);
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// Simulate actors draining
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coord.mark_drained(a1);
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coord.mark_drained(a2);
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let (phase, force) = coord.tick();
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assert_eq!(phase, ShutdownPhase::Terminated);
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assert!(force.is_empty());
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let report = coord.report();
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assert_eq!(report.drained, 2);
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assert_eq!(report.force_killed, 0);
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}
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#[test]
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fn test_shutdown_timeout_force_kill() {
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let mut supervisor = ActorSupervisor::new(8);
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let config = ActorConfig::named("worker");
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let a1 = supervisor.create_actor(&config, None).unwrap();
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supervisor.activate_actor(a1).unwrap();
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let mut coord = ShutdownCoordinator::new(ShutdownConfig {
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drain_timeout: Duration::from_millis(1), // Very short
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..Default::default()
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});
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coord.initiate(&supervisor);
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// Don't mark_drained — simulate timeout
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std::thread::sleep(Duration::from_millis(5));
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let (phase, force_killed) = coord.tick();
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assert_eq!(phase, ShutdownPhase::ForceKilling);
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assert_eq!(force_killed.len(), 1);
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assert_eq!(force_killed[0], a1);
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}
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#[test]
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fn test_leaf_first_ordering() {
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let mut supervisor = ActorSupervisor::new(8);
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let config = ActorConfig::named("node");
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let root = supervisor.create_actor(&config, None).unwrap();
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supervisor.activate_actor(root).unwrap();
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let child = supervisor.create_actor(&config, Some(root)).unwrap();
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supervisor.activate_actor(child).unwrap();
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let grandchild = supervisor.create_actor(&config, Some(child)).unwrap();
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supervisor.activate_actor(grandchild).unwrap();
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let coord = ShutdownCoordinator::new(ShutdownConfig {
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ordering: ShutdownOrdering::LeafFirst,
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..Default::default()
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});
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let order = coord.compute_shutdown_order(&supervisor);
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// Grandchild should be first (deepest)
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assert_eq!(order[0], grandchild);
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// Root should be last (shallowest)
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assert_eq!(*order.last().unwrap(), root);
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}
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#[test]
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fn test_shutdown_report_display() {
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let report = ShutdownReport {
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phase: ShutdownPhase::Terminated,
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total_actors: 5,
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drained: 4,
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force_killed: 1,
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elapsed: Some(Duration::from_secs(2)),
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checkpoint_enabled: true,
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};
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let s = format!("{}", report);
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assert!(s.contains("5 actors"));
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assert!(s.contains("4 drained"));
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assert!(s.contains("1 force-killed"));
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}
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}

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