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GameStorage.cpp
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86 lines (73 loc) · 2.77 KB
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/*
* Copyright (C) 2026 - Timo Könnecke <github.com/moWerk>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameStorage.h"
#include <QDir>
#include <QStandardPaths>
static GameStorage *s_instance = nullptr;
GameStorage::GameStorage(QObject *parent)
: QObject(parent)
// Explicit path avoids HOME ambiguity in the Lipstick session environment.
// QSettings creates the directory on first sync() if it does not exist.
, m_settings(
QStandardPaths::writableLocation(QStandardPaths::HomeLocation)
+ QStringLiteral("/.config/asteroid-blaster/game.ini"),
QSettings::IniFormat)
{
QDir().mkpath(
QStandardPaths::writableLocation(QStandardPaths::HomeLocation)
+ QStringLiteral("/.config/asteroid-blaster"));
s_instance = this;
}
GameStorage *GameStorage::instance()
{
if (!s_instance)
s_instance = new GameStorage();
return s_instance;
}
QObject *GameStorage::qmlInstance(QQmlEngine *, QJSEngine *)
{
return instance();
}
// ── Getters ──────────────────────────────────────────────────────────────────
int GameStorage::highScore() const
{
return m_settings.value(QStringLiteral("highScore"), 0).toInt();
}
int GameStorage::highLevel() const
{
return m_settings.value(QStringLiteral("highLevel"), 1).toInt();
}
// ── Setters — never lower stored values, sync to disk on every write ─────────
void GameStorage::setHighScore(int v)
{
if (v <= highScore()) return;
m_settings.setValue(QStringLiteral("highScore"), v);
m_settings.sync();
emit highScoreChanged();
}
void GameStorage::setHighLevel(int v)
{
if (v <= highLevel()) return;
m_settings.setValue(QStringLiteral("highLevel"), v);
m_settings.sync();
emit highLevelChanged();
}
// ── Utility ───────────────────────────────────────────────────────────────────
QString GameStorage::fileName() const
{
return m_settings.fileName();
}