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Also, it seems the RGB format in VapourSynth are actually packed instead of planar, so instead I need |
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Wait, from my memory. The last pr of vs is created by you and you mentioned ...
Or i mixed up sth? |
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No, you didn't. You are correct. I didn't even mention about supporting RGB colorspaces since it wasn't supported before. I should've known that Thanks for the help! |
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If I have a VapourSynth script that only takes RGB float format (such as most models from vs-mlrt, I have two ways to give it: 1) Use the VapourSynth
Resizefilter to convert tovapoursynth.RGBHfrom within the script before feeding to the model, or 2) use theformatfilter from mpv.From my understanding, if hwdec is on and I do 1),
autoconvertkicks in and first convert nv12 to yuv420p, then feed it to the script, then the script has to do the second yuv420p -> rgb conversion. But if I do 2) with options like--vf=format=fmt=gbrpf16,vapoursynth=<script>, I seeautoconvertalso kicks in, first convert nv12 to gbrpf16, then immediately convert gbrpf16 to yuv444p16, then feed it to the script. Either way the VapourSynth script never gets a RGB float input clip.Is there somehow a way to disable autoconvert either by option or automatic when certain filters (e.g. VapourSynth) that have potential to convert formats are in the chain?
Relevant log section:
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