@@ -3484,7 +3484,58 @@ DMX Channel becomes a **Visual Channel**. Visual Channel typically does not
34843484create an encoder in a controller, does not produce real world (DMX) output,
34853485but it can have an effect on it's linked Geometry in a visualizer.
34863486
3487+ ## Annex H. (normative) Blade Attributes Definition
34873488
3489+ ![ Blade Attributes Descripton] ( media/Blade_Attributes_Description.png )
34883490
3491+ ### Blade(n)A
34893492
3493+ Use this attribute to describe framing shutters or barndoors of the device. Use
3494+ only the attribute Blade(n)A, when it is controlling insertion of the complete
3495+ framing shutter (n). When looking at the projection from the fixture's point of
3496+ view and the beam is in default position (pointing from +Z to -Z axis) then:
34903497
3498+ Blade(1)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in Y axis
3499+
3500+ Blade(2)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in X axis
3501+
3502+ Blade(3)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in Y axis
3503+
3504+ Blade(4)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in X axis
3505+
3506+ The physical values describe the amount of insertion, where at 0 the blade is completely out and at 1 the blade is fully covering the beam.
3507+
3508+ ### Blade(n)B
3509+
3510+ Use this attribute to describe framing shutters or barndoors of the device in
3511+ which the framing shutter is controlled by adjusting its corners. When
3512+ attribute Blade(n)B is used together with the Blade(n)A attribute, then
3513+ attribute Blade(n)A is controlling the insertion of the first corner (A) and
3514+ the attribute Blade(n)B is controlling the insertion of the second corner (B)
3515+ of the framing shutter (n). When looking at the projection from the fixture's
3516+ point of view and the beam is in default position (pointing from +Z to -Z
3517+ axis), the corners A, B are in clockwise order, then:
3518+
3519+ Blade(1)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in Y axis
3520+
3521+ Blade(2)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in X axis
3522+
3523+ Blade(3)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in Y axis
3524+
3525+ Blade(4)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in X axis
3526+
3527+ The physical values describe movement of a corner, where at 0 the corner is completely out of the beam and at 1 the corner is fully engaged.
3528+
3529+ ### ShaperRot
3530+
3531+ This attribute allows you to describe a function which rotates the complete
3532+ carousel of framing shutters or barndoors. Rotation from negative to positive
3533+ angle values is counterclockwise when looking at the projection from the
3534+ fixture's point of view.
3535+
3536+ ### Blade(n)Rot
3537+
3538+ This attribute describes rotation of framing shutters or barndoors controlled
3539+ by the Blade(n)A attribute only. Rotation from negative to positive angle
3540+ values is counterclockwise when looking at the projection from the fixture's
3541+ point of view.
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