@@ -3446,7 +3446,58 @@ DMX Channel becomes a **Visual Channel**. Visual Channel typically does not
34463446create an encoder in a controller, does not produce real world (DMX) output,
34473447but it can have an effect on it's linked Geometry in a visualizer.
34483448
3449+ ## Annex H. (normative) Blade Attributes Definition
34493450
3451+ ![ Blade Attributes Descripton] ( media/Blade_Attributes_Description.png )
34503452
3453+ ### Blade(n)A
34513454
3455+ Use this attribute to describe framing shutters or barndoors of the device. Use
3456+ only the attribute Blade(n)A, when it is controlling insertion of the complete
3457+ framing shutter (n). When looking at the projection from the fixture's point of
3458+ view and the beam is in default position (pointing from +Z to -Z axis) then:
34523459
3460+ Blade(1)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in Y axis
3461+
3462+ Blade(2)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in X axis
3463+
3464+ Blade(3)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in Y axis
3465+
3466+ Blade(4)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in X axis
3467+
3468+ The physical values describe the amount of insertion, where at 0 the blade is completely out and at 1 the blade is fully covering the beam.
3469+
3470+ ### Blade(n)B
3471+
3472+ Use this attribute to describe framing shutters or barndoors of the device in
3473+ which the framing shutter is controlled by adjusting its corners. When
3474+ attribute Blade(n)B is used together with the Blade(n)A attribute, then
3475+ attribute Blade(n)A is controlling the insertion of the first corner (A) and
3476+ the attribute Blade(n)B is controlling the insertion of the second corner (B)
3477+ of the framing shutter (n). When looking at the projection from the fixture's
3478+ point of view and the beam is in default position (pointing from +Z to -Z
3479+ axis), the corners A, B are in clockwise order, then:
3480+
3481+ Blade(1)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in Y axis
3482+
3483+ Blade(2)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in X axis
3484+
3485+ Blade(3)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in Y axis
3486+
3487+ Blade(4)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in X axis
3488+
3489+ The physical values describe movement of a corner, where at 0 the corner is completely out of the beam and at 1 the corner is fully engaged.
3490+
3491+ ### ShaperRot
3492+
3493+ This attribute allows you to describe a function which rotates the complete
3494+ carousel of framing shutters or barndoors. Rotation from negative to positive
3495+ angle values is counterclockwise when looking at the projection from the
3496+ fixture's point of view.
3497+
3498+ ### Blade(n)Rot
3499+
3500+ This attribute describes rotation of framing shutters or barndoors controlled
3501+ by the Blade(n)A attribute only. Rotation from negative to positive angle
3502+ values is counterclockwise when looking at the projection from the fixture's
3503+ point of view.
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