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ALProgressBar.m
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117 lines (87 loc) · 4.51 KB
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/*
Copyright 2010 Nate Stedman and Tim Horton. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list
of conditions and the following disclaimer in the documentation and/or other materials
provided with the distribution.
THIS SOFTWARE IS PROVIDED BY NATE STEDMAN ``AS IS'' AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NATE STEDMAN OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "ALProgressBar.h"
@implementation ALProgressBar
- (id)initWithFrame:(NSRect)frame {
self = [super initWithFrame:frame];
if (self) {
}
return self;
}
-(void)setDoubleValue:(double)doubleValue {
[super setDoubleValue:doubleValue];
[self setNeedsDisplay:YES];
}
- (void)drawRect:(NSRect)dirtyRect {
NSRect rect = [self bounds];
rect.size.height--;
NSBezierPath* borderPath = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(rect, 0.5, 0.5)
xRadius:4
yRadius:4];
rect.origin.y--;
NSBezierPath* lightPath = [NSBezierPath bezierPathWithRoundedRect:rect
xRadius:4
yRadius:4];
rect.origin.y++;
rect = NSInsetRect(rect, 1, 1);
NSBezierPath* path = [NSBezierPath bezierPathWithRoundedRect:rect
xRadius:2
yRadius:2];
rect.size.width *= (float)([self doubleValue] / [self maxValue]);
NSBezierPath* progressPath = [NSBezierPath bezierPathWithRoundedRect:rect
xRadius:3
yRadius:3];
NSGradient* grad;
NSGradient* progressGrad;
NSColor* fillColor;
if ([[self window] isKeyWindow]) {
grad = [[NSGradient alloc] initWithStartingColor:[NSColor colorWithDeviceWhite:0.204 alpha:1]
endingColor:[NSColor colorWithDeviceWhite:0.463 alpha:1]];
progressGrad = [[NSGradient alloc] initWithStartingColor:[NSColor colorWithDeviceWhite:0.996 alpha:1]
endingColor:[NSColor colorWithDeviceWhite:0.722 alpha:1]];
[[NSColor colorWithDeviceWhite:0.729 alpha:1] set];
fillColor = [NSColor colorWithDeviceWhite:0.306 alpha:1];
}
else {
grad = [[NSGradient alloc] initWithStartingColor:[NSColor colorWithDeviceWhite:0.357 alpha:1]
endingColor:[NSColor colorWithDeviceWhite:0.624 alpha:1]];
progressGrad = [[NSGradient alloc] initWithStartingColor:[NSColor colorWithDeviceWhite:0.996 alpha:1]
endingColor:[NSColor colorWithDeviceWhite:0.820 alpha:1]];
[[NSColor colorWithDeviceWhite:0.882 alpha:1] set];
fillColor = [NSColor colorWithDeviceWhite:0.663 alpha:1];
}
[[NSGraphicsContext currentContext] saveGraphicsState];
[[NSGraphicsContext currentContext] setShouldAntialias: YES];
// draw the highlight
[lightPath stroke];
[lightPath fill];
// draw the outline
[fillColor set];
[borderPath stroke];
[borderPath fill];
[[NSGraphicsContext currentContext] restoreGraphicsState];
[grad drawInBezierPath:path angle:90];
if (rect.size.width > 0.0) {
[progressGrad drawInBezierPath:progressPath angle:90];
}
[grad release];
[progressGrad release];
}
@end