-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathC_softcut.lua
More file actions
144 lines (133 loc) · 3.28 KB
/
C_softcut.lua
File metadata and controls
144 lines (133 loc) · 3.28 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
--
-- ////\\\\
-- ////\\\\ TUTORIAL
-- ////\\\\ PART 12
-- \\\\////
-- \\\\//// SOFTCUT
-- \\\\////
--
local m = metro.init()
local positions = {0,0,0,0}
local viewport = { width = 128, height = 64, center = 64, middle = 32 }
local rate = 1.0
local fader = 0.5
local offset = 0
local length = 1
function init()
-- Render Style
screen.level(15)
screen.aa(0)
screen.line_width(1)
-- Setup
m.time = 1.0
audio.level_adc_cut(1) -- send audio input to softcut input
setup_softcut()
m:start()
end
function update_positions(i,pos)
positions[i] = pos
redraw()
end
function setup_softcut()
softcut.buffer_clear()
-- Voice 1
softcut.enable(1,1)
softcut.buffer(1,1)
softcut.level(1,1.0)
softcut.loop(1,1) -- voice, 1 = loop
softcut.loop_start(1,0)
softcut.loop_end(1,length)
softcut.position(1,1)
softcut.play(1,1)
softcut.fade_time(1,0.25)
softcut.phase_quant(1,1.0 / 30)
softcut.level_input_cut(1,1,1.0) -- set input rec level: input channel, voice, level
softcut.rec_level(1,0.5) -- set voice 1 record level
softcut.pre_level(1,0.5) -- set voice 1 pre level
softcut.rec(1,1)
-- Voice 2
softcut.fade_time(2,0.50)
softcut.phase_quant(2,1.0 / 30)
softcut.level_input_cut(2,1,1.0)
-- Polls
softcut.event_phase(update_positions)
softcut.poll_start_phase()
end
function key(n,z)
if z == 1 then
if n == 3 then
rate = clamp(rate+0.2,-4,4)
elseif n == 2 then
rate = clamp(rate-0.2,-4,4)
end
end
refresh()
redraw()
end
function enc(n,d)
-- fader
if n==1 then
fader = clamp(fader+d/100,0,1)
end
-- offset
if n==2 then
offset = clamp(offset+d/100,0,5-length)
end
-- length
if n==3 then
length = clamp(length+d/100,0.25,4)
end
refresh()
redraw()
end
function refresh()
softcut.rate(1,rate)
softcut.loop_start(1,offset)
softcut.loop_end(1,offset+length)
softcut.pre_level(1,fader)
softcut.rec_level(1,1-fader)
end
function draw_frame()
screen.rect(1, 1, viewport.width-1, viewport.height-1)
screen.stroke()
end
function redraw()
screen.clear()
draw_frame()
local pad = 10
local width = viewport.width - (2*pad)
local limit = 5
local seek_from = (offset/limit) * width
local seek_to = ((offset+length)/limit) * width
local seek_at = clamp((positions[1]/limit) * width,seek_from,seek_to)
-- Fader
screen.move(pad,viewport.middle-pad)
screen.text(string.format("%.2f",fader))
-- Rate
screen.move(viewport.width-pad,viewport.middle-pad)
screen.text_right(string.format("%.2f",rate))
-- Offset
screen.move(pad,viewport.middle+pad+5)
screen.text(string.format("%.2f",offset))
-- Length
screen.move(viewport.width-pad,viewport.middle+pad+5)
screen.text_right(string.format("%.2f",offset+length))
-- Position
screen.move(viewport.center,viewport.middle+pad+5)
screen.text_center(string.format("%.2f",positions[1]))
screen.level(2)
-- Background
screen.move(pad,viewport.middle)
screen.line(pad + width,viewport.middle)
screen.stroke()
screen.level(15)
screen.move(seek_from+pad,viewport.middle)
screen.line(seek_to+pad,viewport.middle)
screen.move(seek_at+pad,viewport.middle-3)
screen.line(seek_at+pad,viewport.middle+2)
screen.stroke()
screen.update()
end
function clamp(val,min,max)
return val < min and min or val > max and max or val
end