-
Notifications
You must be signed in to change notification settings - Fork 74
Expand file tree
/
Copy pathBlackJack.java
More file actions
79 lines (63 loc) · 1.99 KB
/
BlackJack.java
File metadata and controls
79 lines (63 loc) · 1.99 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
package blackJack.domain;
import blackJack.view.InputView;
import blackJack.view.OutputView;
import java.util.List;
public class BlackJack {
private static final int INITIAL_DRAW_CARD_COUNT = 2;
private final GameUser gameUser;
private final GameCard gameCard;
private BlackJack(List<String> userNames) {
this.gameUser = GameUser.from(userNames);
this.gameCard = GameCard.create();
cardShuffle();
}
public static BlackJack from(List<String> userNames) {
return new BlackJack(userNames);
}
public GameUser getGameUser() {
return gameUser;
}
public List<Player> getPlayers() {
return gameUser.getPlayers();
}
public List<Card> getGameCard() {
return gameCard.getGameCard();
}
private void cardShuffle() {
gameCard.shuffle();
}
public void initCardDraw() {
initDealerDraw();
initPlayerDraw();
}
private void initDealerDraw() {
gameUser.getDealer().appendToDeck(gameCard.drawCard(INITIAL_DRAW_CARD_COUNT));
}
private void initPlayerDraw() {
gameUser.getPlayers()
.forEach(player -> player.appendToDeck(gameCard.drawCard(INITIAL_DRAW_CARD_COUNT)));
}
public void dealerPhase() {
if (gameUser.getDealer().isCardDraw()) {
gameUser.getDealer().additionalCardDraw(gameCard.drawCard());
OutputView.printDealerAdditionalCardDraw();
}
}
public void playerPhase() {
for (Player player : gameUser.getPlayers()) {
useTurn(player);
}
}
private void useTurn(Player player) {
while (player.isCardDraw()) {
OutputView.printRequestAdditionalCardDrawFormat(player);
if (InputView.readYN()) {
player.appendToDeck(gameCard.drawCard());
OutputView.printPlayerStatus(player);
continue;
}
OutputView.printPlayerStatus(player);
break;
}
}
}