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| 1 | +using System.Collections.Concurrent; |
| 2 | +using BF2WebAdmin.Common.Entities.Game; |
| 3 | +using BF2WebAdmin.Server.Abstractions; |
| 4 | +using BF2WebAdmin.Server.Commands.BF2; |
| 5 | +using BF2WebAdmin.Server.Extensions; |
| 6 | + |
| 7 | +namespace BF2WebAdmin.Server.Modules.BF2; |
| 8 | + |
| 9 | +public class JailModule : BaseModule, |
| 10 | + IHandleCommandAsync<JailPlayerCommand>, |
| 11 | + IHandleCommandAsync<FreePlayerCommand>, |
| 12 | + IHandleEventAsync<PlayerLeftEvent>, |
| 13 | + IHandleEventAsync<PlayerSpawnEvent> |
| 14 | +{ |
| 15 | + // TODO: datetime when they were jailed, only keep for 1 hour |
| 16 | + private readonly ConcurrentDictionary<string, DateTime> _jailedPlayers = new(); |
| 17 | + // private readonly Position _jailPosition = new(777.500, 164.000, -5.000); // dalian carrier south |
| 18 | + // private readonly Position _jailPosition = new(776.600, 164.000, 181.200); // dalian carrier north |
| 19 | + private readonly Position _jailPosition = new(784.300, 174.000, 65.400); // dalian carrier center |
| 20 | + |
| 21 | + public JailModule(IGameServer server, ILogger<JailModule> logger, CancellationTokenSource cts) : base(server, logger, cts) |
| 22 | + { |
| 23 | + } |
| 24 | + |
| 25 | + public async ValueTask HandleAsync(JailPlayerCommand command) |
| 26 | + { |
| 27 | + var player = GameServer.GetPlayerByName(command.Name); |
| 28 | + if (player == null) |
| 29 | + return; |
| 30 | + |
| 31 | + var jailExists = _jailedPlayers.Any(); |
| 32 | + _jailedPlayers.AddOrUpdate(player.Hash, id => DateTime.UtcNow, (id, p) => DateTime.UtcNow); |
| 33 | + GameServer.GameWriter.SendText($"Player {player.Name} has been jailed"); |
| 34 | + |
| 35 | + if (jailExists) |
| 36 | + return; |
| 37 | + |
| 38 | + RunBackgroundTask("Player jail teleport", async () => |
| 39 | + { |
| 40 | + while (!ModuleCancellationToken.IsCancellationRequested && _jailedPlayers.Any()) |
| 41 | + { |
| 42 | + var heightMod = 0; |
| 43 | + |
| 44 | + foreach (var (prisonerHash, jailedTime) in _jailedPlayers) |
| 45 | + { |
| 46 | + // Player has served their time |
| 47 | + var isTimeOver = (DateTime.UtcNow - jailedTime).TotalHours > 1; |
| 48 | + if (isTimeOver) |
| 49 | + { |
| 50 | + _jailedPlayers.TryRemove(prisonerHash, out _); |
| 51 | + GameServer.GameWriter.SendText("Player has been freed after 1 hour"); |
| 52 | + continue; |
| 53 | + } |
| 54 | + |
| 55 | + // Player disconnected - don't remove in case they rejoin |
| 56 | + var prisoner = GameServer.GetPlayerByHash(prisonerHash); |
| 57 | + if (prisoner == null) |
| 58 | + { |
| 59 | + continue; |
| 60 | + } |
| 61 | + |
| 62 | + // No escape |
| 63 | + var distance = _jailPosition.Distance(prisoner.Position); |
| 64 | + if (distance > 100) |
| 65 | + { |
| 66 | + GameServer.GameWriter.SendTeleport(prisoner, new Position(_jailPosition.X, _jailPosition.Height + heightMod, _jailPosition.Y)); |
| 67 | + heightMod += 10; |
| 68 | + } |
| 69 | + } |
| 70 | + |
| 71 | + await Task.Delay(2_000); |
| 72 | + } |
| 73 | + }); |
| 74 | + } |
| 75 | + |
| 76 | + public async ValueTask HandleAsync(FreePlayerCommand command) |
| 77 | + { |
| 78 | + var player = GameServer.GetPlayerByName(command.Name); |
| 79 | + if (player == null) |
| 80 | + return; |
| 81 | + |
| 82 | + _jailedPlayers.TryRemove(player.Hash, out _); |
| 83 | + GameServer.GameWriter.SendText($"Player {player.Name} has been freed"); |
| 84 | + } |
| 85 | + |
| 86 | + public async ValueTask HandleAsync(PlayerLeftEvent e) |
| 87 | + { |
| 88 | + _jailedPlayers.TryRemove(e.Player.Hash, out _); |
| 89 | + } |
| 90 | + |
| 91 | + public async ValueTask HandleAsync(PlayerSpawnEvent e) |
| 92 | + { |
| 93 | + if (!_jailedPlayers.ContainsKey(e.Player.Hash)) |
| 94 | + return; |
| 95 | + |
| 96 | + GameServer.GameWriter.SendTeleport(e.Player, _jailPosition); |
| 97 | + } |
| 98 | +} |
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