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| 1 | +using AspNetCore.Authentication.ApiKey; |
| 2 | +using BF2WebAdmin.Common.Communication; |
| 3 | +using BF2WebAdmin.Shared.Communication.DTOs; |
| 4 | +using BF2WebAdmin.Shared.Communication.Events; |
| 5 | +using Mapster; |
| 6 | +using Microsoft.AspNetCore.Authentication.Cookies; |
| 7 | +using Microsoft.AspNetCore.Authorization; |
| 8 | +using Microsoft.AspNetCore.Mvc; |
| 9 | + |
| 10 | +namespace BF2WebAdmin.Server.Controllers; |
| 11 | + |
| 12 | +[Authorize(AuthenticationSchemes = $"{CookieAuthenticationDefaults.AuthenticationScheme},{ApiKeyDefaults.AuthenticationScheme}")] |
| 13 | +[Route("/api/v1/servers")] |
| 14 | +public class ServerController : Controller |
| 15 | +{ |
| 16 | + private readonly ISocketServer _socketServer; |
| 17 | + |
| 18 | + public ServerController(ISocketServer socketServer) |
| 19 | + { |
| 20 | + _socketServer = socketServer; |
| 21 | + } |
| 22 | + |
| 23 | + [HttpGet] |
| 24 | + public async Task<IActionResult> GetServers() |
| 25 | + { |
| 26 | + var servers = _socketServer.GetGameServers().Select(s => new Shared.Communication.Events.ServerUpdateEvent |
| 27 | + { |
| 28 | + Id = s.Id, |
| 29 | + Name = s.Name, |
| 30 | + IpAddress = s.IpAddress.ToString(), |
| 31 | + GamePort = s.GamePort, |
| 32 | + QueryPort = s.QueryPort, |
| 33 | + Map = s.Map?.Name, |
| 34 | + Players = s.Players.Count(), |
| 35 | + MaxPlayers = s.MaxPlayers, |
| 36 | + GameState = s.State, |
| 37 | + SocketState = s.SocketState, |
| 38 | + ServerGroup = s.ModManager.ServerSettings.ServerGroup |
| 39 | + }); |
| 40 | + return Ok(servers); |
| 41 | + } |
| 42 | + |
| 43 | + [HttpGet("{serverId}")] |
| 44 | + public async Task<IActionResult> GetServer(string serverId) |
| 45 | + { |
| 46 | + var server = _socketServer.GetGameServer(serverId); |
| 47 | + var result = new ServerSnapshotEvent |
| 48 | + { |
| 49 | + Server = new ServerDto |
| 50 | + { |
| 51 | + Id = server.Id, |
| 52 | + Name = server.Name, |
| 53 | + IpAddress = server.IpAddress.ToString(), |
| 54 | + GamePort = server.GamePort, |
| 55 | + QueryPort = server.QueryPort, |
| 56 | + Map = server.Map?.Name, |
| 57 | + Players = server.Players.Count(), |
| 58 | + MaxPlayers = server.MaxPlayers, |
| 59 | + GameState = server.State, |
| 60 | + SocketState = server.SocketState, |
| 61 | + ServerGroup = server.ModManager.ServerSettings.ServerGroup |
| 62 | + }, |
| 63 | + Data = new ServerDataDto |
| 64 | + { |
| 65 | + ServerId = $"{server.ServerInfo.IpAddress}:{server.ServerInfo.GamePort}", |
| 66 | + ServerGroup = server.ServerInfo.ServerGroup, |
| 67 | + IpAddress = server.ServerInfo.IpAddress, |
| 68 | + GamePort = server.ServerInfo.GamePort, |
| 69 | + QueryPort = server.ServerInfo.QueryPort, |
| 70 | + RconPort = server.ServerInfo.RconPort, |
| 71 | + RconPassword = server.ServerInfo.RconPassword, |
| 72 | + DiscordBotToken = server.ServerInfo.DiscordBot.Token, |
| 73 | + DiscordAdminChannel = server.ServerInfo.DiscordBot.AdminChannel, |
| 74 | + DiscordNotificationChannel = server.ServerInfo.DiscordBot.NotificationChannel, |
| 75 | + DiscordMatchResultChannel = server.ServerInfo.DiscordBot.MatchResultChannel |
| 76 | + }, |
| 77 | + Maps = server.Maps.Select(m => m.ToDto()), |
| 78 | + Teams = server.Teams.Select(t => t.ToDto()), |
| 79 | + Players = server.Players.Select(p => p.ToDto()).ToList(), |
| 80 | + EventLog = server.Events.Select(e => new EventLogDto { Message = e.Message, Timestamp = e.Time }), |
| 81 | + ChatLog = server.Messages.Select(m => new ChatLogDto { Message = m.Message, Timestamp = m.Time }) |
| 82 | + }; |
| 83 | + |
| 84 | + return Ok(result); |
| 85 | + } |
| 86 | + |
| 87 | + [HttpPost("{serverId}")] |
| 88 | + public async Task<IActionResult> CreateServer(string serverId, [FromBody] Data.Entities.Server server) |
| 89 | + { |
| 90 | + if (serverId != server.ServerId) |
| 91 | + return BadRequest(); |
| 92 | + |
| 93 | + var serverEntity = server.Adapt<Data.Entities.Server>(); |
| 94 | + await _socketServer.AddOrUpdateServerAsync(serverEntity); |
| 95 | + return Ok(); |
| 96 | + } |
| 97 | + |
| 98 | + [HttpPatch("{serverId}")] |
| 99 | + public async Task<IActionResult> UpdateServer(string serverId, [FromBody] Data.Entities.Server server) |
| 100 | + { |
| 101 | + if (serverId != server.ServerId) |
| 102 | + return BadRequest(); |
| 103 | + |
| 104 | + var serverEntity = server.Adapt<Data.Entities.Server>(); |
| 105 | + await _socketServer.AddOrUpdateServerAsync(serverEntity); |
| 106 | + return Ok(); |
| 107 | + } |
| 108 | + |
| 109 | + [HttpDelete("{serverId}")] |
| 110 | + public async Task<IActionResult> DeleteServer(string serverId) |
| 111 | + { |
| 112 | + await _socketServer.RemoveServerAsync(serverId); |
| 113 | + return Ok(); |
| 114 | + } |
| 115 | +} |
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