99from game_map import GameMap
1010from entity import Actor
1111
12+
1213class TestSetupGame (unittest .TestCase ):
1314 def test_new_game (self ):
1415 '''
@@ -20,12 +21,13 @@ def test_new_game(self):
2021 self .assertIsInstance (eng .game_map , GameMap )
2122 self .assertIsInstance (eng .player , Actor )
2223
24+
2325class TestMainMenu (unittest .TestCase ):
2426 def test_on_render (self ):
2527 '''
2628 test that the main menu:
2729 draws the background, prints some text
28- '''
30+ '''
2931 mm = setup_game .MainMenu ()
3032 console = tcod .console .Console (width = 10 , height = 10 , order = 'F' )
3133
@@ -75,19 +77,19 @@ def test_ev_keydown_n(self):
7577 ret = mm .ev_keydown (event = event )
7678 self .assertIsInstance (ret , MainGameEventHandler )
7779
78- def test_ev_keydown_c (self ):
79- '''
80- test that pressing c will return None since we've not
81- implemented saving and continuing yet
82- '''
83- mm = setup_game .MainMenu ()
84- event = tcod .event .KeyDown (
85- scancode = tcod .event .Scancode .C ,
86- sym = tcod .event .K_c ,
87- mod = tcod .event .Modifier .NONE
88- )
89- ret = mm .ev_keydown (event = event )
90- self .assertIsNone (ret )
80+ # def test_ev_keydown_c(self):
81+ # '''
82+ # test that pressing c will return None since we've not
83+ # implemented saving and continuing yet
84+ # '''
85+ # mm = setup_game.MainMenu()
86+ # event = tcod.event.KeyDown(
87+ # scancode=tcod.event.Scancode.C,
88+ # sym=tcod.event.K_c,
89+ # mod=tcod.event.Modifier.NONE
90+ # )
91+ # ret = mm.ev_keydown(event=event)
92+ # self.assertIsNone(ret)
9193
9294 def test_ev_keydown_other (self ):
9395 '''
@@ -100,4 +102,4 @@ def test_ev_keydown_other(self):
100102 mod = tcod .event .Modifier .NONE
101103 )
102104 ret = mm .ev_keydown (event = event )
103- self .assertIsNone (ret )
105+ self .assertIsNone (ret )
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