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Application.Oculus.cs
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441 lines (375 loc) · 18.1 KB
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// Copyright (c) Meta Platforms, Inc. and affiliates.
// Use of the material below is subject to the terms of the MIT License
// https://github.com/oculus-samples/Unity-Decommissioned/tree/main/Assets/Decommissioned/LICENSE
using System.Collections;
using System.Linq;
using Meta.Multiplayer.Avatar;
using Meta.Multiplayer.Core;
using Meta.Multiplayer.PlayerManagement;
using Meta.Utilities;
using NaughtyAttributes;
using Oculus.Avatar2;
using Oculus.Platform;
using Oculus.Platform.Models;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;
using static Oculus.Avatar2.OvrAvatarEntity;
namespace Meta.Decommissioned
{
public partial class Application
{
private const string GUARDIAN_MISSING_MESSAGE = "<color=#FF0000>WARNING: <color=#FFFFFF>No Guardian detected. It is advised to play <i>Decommissioned</i> with Guardian Enabled.\nPlease enable Guardian in the Meta Quest settings, or you may press your trigger or pinch to continue anyways.";
private const string GUARDIAN_TOO_SMALL_MESSAGE = "<color=#FF0000>WARNING: <color=#FFFFFF>Your current Guardian does not meet the minimum size requirements for <i>Decommissioned.</i>\nPlease adjust your Guardian to the displayed size, or you may press your trigger or pinch to continue anyways.";
private const string GUARDIAN_SKIP_MESSAGE = "<color=#FF0000>Skipping Guardian Requirements...";
private const string USER_AVATAR_MISSING_MESSAGE = "<color=#FF0000>WARNING: <color=#FFFFFF>No Meta Avatar Detected. It is advised to play <i>Decommissioned</i> with a custom Meta Avatar. If you would like to create a Meta Avatar now, please press your right trigger or pinch your right fingers. Otherwise, press the left trigger or pinch your left hand to continue without an avatar.";
private const string USER_AVATAR_ERROR_MESSAGE = "<color=#FF0000>Unable to detect user avatar!";
private const string OPENING_USER_AVATAR_UI = "<color=#FF0000>Opening Meta Avatar Creator...";
private const string SKIPPING_USER_AVATAR_UI = "<color=#FF0000>Skipping Meta Avatar Creation...";
private const string CONTINUING_MESSAGE = "<color=#FF0000>Continuing...";
public bool IsAvatarEntityReady(AvatarEntity avatarEntity)
{
return avatarEntity.IsLocal ? ((avatarEntity.HasUserAvatar && avatarEntity.CurrentState == AvatarState.UserAvatar) || (!avatarEntity.HasUserAvatar && avatarEntity.CurrentState is not (AvatarState.Created or AvatarState.None)))
:
avatarEntity.CurrentState is not (AvatarState.Created or AvatarState.None) &&
(avatarEntity.IsLocal || avatarEntity.GetStreamingPlaybackState()?.numSamples > 0);
}
protected IEnumerator CheckBoundary()
{
yield return new WaitForSecondsRealtime(1);
var boundary = OVRManager.boundary;
if (boundary == null || !boundary.GetConfigured())
{
m_onInfoLoggedCallbacks?.Invoke(GUARDIAN_MISSING_MESSAGE);
yield return new WaitUntil(ShouldSkipGuardianCheck);
DisplayGuardianSkipMessage();
yield break;
}
var boundaryDimensions = boundary.GetDimensions(OVRBoundary.BoundaryType.PlayArea);
if (boundaryDimensions.x < MinimumBoundary.x || boundaryDimensions.z < MinimumBoundary.z)
{
m_onInfoLoggedCallbacks?.Invoke(GUARDIAN_TOO_SMALL_MESSAGE);
GameObject recommendedGuardianArea;
var userGuardian = new GameObject("UserGuardian");
if (GuardianBoundPrefab)
{
recommendedGuardianArea = Instantiate(GuardianBoundPrefab);
recommendedGuardianArea.transform.localScale = MinimumBoundary;
}
else
{
recommendedGuardianArea = GameObject.CreatePrimitive(PrimitiveType.Quad);
recommendedGuardianArea.transform.localScale = MinimumBoundary;
recommendedGuardianArea.transform.eulerAngles = new Vector3(90, 0, 0);
}
if (ShowUserGuardian)
{
recommendedGuardianArea.transform.position = new Vector3(0, -.005f, 0);
var boundaryPoints = boundary.GetGeometry(OVRBoundary.BoundaryType.PlayArea);
var lastBoundaryPoint = new Vector3[1] { boundaryPoints[0] };
var allBoundaryPoints = new Vector3[boundaryPoints.Length + 1];
boundaryPoints.CopyTo(allBoundaryPoints, 0);
lastBoundaryPoint.CopyTo(allBoundaryPoints, boundaryPoints.Length);
userGuardian.transform.eulerAngles = new Vector3(90, 0, 0);
var lineComponent = userGuardian.AddComponent<LineRenderer>();
var lineShader = Shader.Find("Universal Render Pipeline/Particles/Unlit");
lineComponent.material = new Material(lineShader);
lineComponent.startColor = Color.red;
lineComponent.endColor = Color.red;
lineComponent.startWidth = .1f;
lineComponent.endWidth = .1f;
lineComponent.alignment = LineAlignment.TransformZ;
lineComponent.numCornerVertices = 6;
lineComponent.numCapVertices = 3;
lineComponent.positionCount = allBoundaryPoints.Length;
lineComponent.SetPositions(allBoundaryPoints);
}
yield return new WaitUntil(ShouldSkipGuardianCheck);
Destroy(recommendedGuardianArea);
Destroy(userGuardian);
DisplayGuardianSkipMessage();
}
}
protected IEnumerator CheckUserAvatar()
{
#if UNITY_EDITOR
if (NetworkSettings.Autostart)
{
m_onInfoClearedCallbacks?.Invoke();
m_onInfoLoggedCallbacks?.Invoke("Auto-Start enabled, skipping avatar checks...");
yield return new WaitForSecondsRealtime(1);
yield break;
}
#endif
if (EnableLogging)
{
Debug.Log("Before User Logged");
}
Users.GetLoggedInUser().OnComplete(OnGetLoggedInUserComplete);
yield return new WaitUntil(() => m_userId != 0 && OvrAvatarManager.Instance != null);
if (EnableLogging)
{
Debug.Log("User Logged");
}
var checkForAvatarTask = OvrAvatarManager.Instance.UserHasAvatarAsync(m_userId);
if (checkForAvatarTask == null)
{
m_onInfoClearedCallbacks?.Invoke();
m_onInfoLoggedCallbacks?.Invoke(USER_AVATAR_ERROR_MESSAGE);
yield break;
}
yield return new WaitUntil(() => checkForAvatarTask.IsCompleted);
var hasUserAvatarResult = checkForAvatarTask.Result;
switch (hasUserAvatarResult)
{
case OvrAvatarManager.HasAvatarRequestResultCode.HasAvatar:
break;
case OvrAvatarManager.HasAvatarRequestResultCode.HasNoAvatar:
m_onInfoClearedCallbacks?.Invoke();
m_onInfoLoggedCallbacks?.Invoke(USER_AVATAR_MISSING_MESSAGE);
break;
case OvrAvatarManager.HasAvatarRequestResultCode.BadParameter:
case OvrAvatarManager.HasAvatarRequestResultCode.RequestCancelled:
case OvrAvatarManager.HasAvatarRequestResultCode.RequestFailed:
case OvrAvatarManager.HasAvatarRequestResultCode.SendFailed:
case OvrAvatarManager.HasAvatarRequestResultCode.UnknownError:
m_onInfoClearedCallbacks?.Invoke();
m_onInfoLoggedCallbacks?.Invoke(USER_AVATAR_ERROR_MESSAGE);
break;
}
if (hasUserAvatarResult != OvrAvatarManager.HasAvatarRequestResultCode.HasAvatar)
{
yield return new WaitForSecondsRealtime(1);
if (hasUserAvatarResult == OvrAvatarManager.HasAvatarRequestResultCode.HasNoAvatar)
{
var hasPressedTrigger = false;
while (!hasPressedTrigger)
{
if (IsPlayerPressingRightTrigger())
{
m_onInfoLoggedCallbacks?.Invoke(OPENING_USER_AVATAR_UI);
Oculus.Platform.Avatar.LaunchAvatarEditor();
hasPressedTrigger = true;
}
else if (IsPlayerPressingLeftTrigger()
#if UNITY_EDITOR
|| UnityEditor.EditorPrefs.GetBool("NetworkSettingsToolbar.Autostart", false)
#endif
)
{
m_onInfoLoggedCallbacks?.Invoke(SKIPPING_USER_AVATAR_UI);
hasPressedTrigger = true;
}
yield return null;
}
}
else
{
yield return new WaitUntil(IsPlayerPressingEitherTrigger);
m_onInfoLoggedCallbacks?.Invoke(CONTINUING_MESSAGE);
}
yield return new WaitForSecondsRealtime(1);
}
}
private IEnumerator EnforcePlayerJoinPosition()
{
var networkManager = NetworkManager.Singleton;
yield return new WaitUntil(() => !networkManager.IsHost);
yield return new WaitUntil(() => networkManager.LocalClient != null && networkManager.LocalClient.PlayerObject != null);
//Until the player teleports, enforce their position at 0
var playerObject = networkManager.LocalClient?.PlayerObject;
if (playerObject == null)
yield break;
var clientNetworkTransform = playerObject.GetComponent<ClientNetworkTransform>();
while (Game.LocationManager.Instance && Game.LocationManager.Instance.GetGamePositionByPlayerId(PlayerManager.LocalPlayerId) == default)
{
clientNetworkTransform.Teleport(transform.position, Quaternion.LookRotation(transform.forward, Vector3.up), Vector3.one);
yield return null;
}
}
protected void OnOculusPlatformInitialized(Message<PlatformInitialize> message)
{
if (message.IsError)
{
LogError("Failed to initialize Oculus Platform SDK", message.GetError());
return;
}
Log("Oculus Platform SDK initialized successfully");
_ = Entitlements.IsUserEntitledToApplication().OnComplete(msg =>
{
if (msg.IsError)
{
LogError("You are not entitled to use this app", msg.GetError());
return;
}
m_launchType = ApplicationLifecycle.GetLaunchDetails().LaunchType;
GroupPresence.SetJoinIntentReceivedNotificationCallback(OnJoinIntentReceived);
GroupPresence.SetInvitationsSentNotificationCallback(OnInvitationsSent);
_ = Users.GetLoggedInUser().OnComplete(OnLoggedInUser);
});
}
protected void OnLoggedInUser(Message<User> message)
{
if (message.IsError)
{
LogError("Cannot get user info", message.GetError());
return;
}
SetUpUser(message.Data.ID);
}
protected async void SetUpUser(ulong id)
{
// Workaround.
// At the moment, Platform.Users.GetLoggedInUser() seems to only be returning the user ID.
// Display name is blank.
// Platform.Users.Get(ulong userID) returns the display name.
var user = await Users.Get(id).Gen();
PlayerManager.SetLocalUsername(user.Data.DisplayName);
SetUpOvrAvatar();
}
protected async void SetUpOvrAvatar()
{
var accessToken = await Users.GetAccessToken().Gen();
OvrAvatarEntitlement.SetAccessToken(accessToken.Data);
}
[Button]
public void TestJoinIntentCoordinated()
{
m_launchType = LaunchType.Coordinated;
OnJoinIntentReceived(LOBBY_SCENE, "TEST-JOIN-INTENT", "TEST-JOIN-INTENT", "TEST-JOIN-INTENT");
}
[Button]
public void TestJoinIntentDeeplink()
{
m_launchType = LaunchType.Deeplink;
OnJoinIntentReceived(LOBBY_SCENE, "TEST-JOIN-INTENT", "TEST-JOIN-INTENT", "TEST-JOIN-INTENT");
}
[Button]
public void TestJoinIntentInvite()
{
m_launchType = LaunchType.Invite;
OnJoinIntentReceived(LOBBY_SCENE, "TEST-JOIN-INTENT", "TEST-JOIN-INTENT", "TEST-JOIN-INTENT");
}
[Button]
public void TestDisconnect()
{
GoToMainMenu();
}
protected void OnJoinIntentReceived(Message<GroupPresenceJoinIntent> message) =>
OnJoinIntentReceived(
message.Data.DestinationApiName,
message.Data.LobbySessionId,
message.Data.MatchSessionId,
message.Data.DeeplinkMessage);
protected void OnJoinIntentReceived(string destinationApiName, string lobbySessionId, string matchSessionId, string deeplinkMessage)
{
Log(@$"------JOIN INTENT RECEIVED------
Destination: {destinationApiName}
Lobby Session ID: {lobbySessionId}
Match Session ID: {matchSessionId}
Deep Link Message: {deeplinkMessage}
--------------------------------");
// no Group Presence yet:
// app is being launched by this join intent, either
// through an in-app direct invite, or through a deeplink
if (GroupPresenceState == null)
{
var lobbySessionID = lobbySessionId;
GroupPresenceState = new();
_ = StartCoroutine(
GroupPresenceState.Set(
destinationApiName,
lobbySessionID,
lobbySessionId,
true
)
);
}
// game was already running, meaning the user already has a Group Presence, and
// is already either hosting or a client of another host.
else
{
OnConnectToMatchRequested.Invoke();
_ = SwitchRoom(destinationApiName, lobbySessionId, false);
_ = StartCoroutine(EnforcePlayerJoinPosition());
}
}
private IEnumerator BeforeSwitchRoom()
{
yield return new WaitUntil(() => NetworkManager.Singleton == null || !NetworkManager.Singleton.IsListening);
// NetworkManager doesn't automatically unload the scene, so some objects still around.
// To unload it, we need a different scene to be the active scene.
const string EMPTY_SCENE_NAME = "EMPTY_SCENE_FOR_TRANSITIONS";
var emptyScene = SceneManager.GetSceneByName(EMPTY_SCENE_NAME);
if (!emptyScene.IsValid())
{
emptyScene = SceneManager.CreateScene(EMPTY_SCENE_NAME);
}
_ = SceneManager.SetActiveScene(emptyScene);
TransitionalFade.Instance.FadeToBlack();
ClearAllAvatarLODsFromManager();
yield return new WaitForSecondsRealtime(1.0f);
yield return SceneManager.UnloadSceneAsync(LOBBY_SCENE);
}
protected void OnGetLoggedInUserComplete(Message<User> message)
{
var userId = message.Data.ID;
if (userId == 0)
{
Debug.LogError("Unable to get the user's ID!");
m_onInfoClearedCallbacks?.Invoke();
m_onErrorClearedCallbacks?.Invoke();
m_onErrorLoggedCallbacks?.Invoke(USER_AVATAR_ERROR_MESSAGE);
return;
}
m_userId = userId;
}
protected void OnInvitationsSent(Message<LaunchInvitePanelFlowResult> message)
{
var invitedUsers = message.Data.InvitedUsers.Select(user => new
{
Username = user.DisplayName,
UserID = user.ID
}).ListToString("\n");
Log(@$"-------INVITED USERS LIST-------
Size: {message.Data.InvitedUsers.Count}
{invitedUsers}
--------------------------------");
}
protected void LogError(string message, Error error)
{
var err = new string[] {
message,
$"ERROR MESSAGE: {error.Message}",
$"ERROR CODE: {error.Code}",
$"ERROR HTTP CODE: {error.HttpCode}"
};
Debug.LogError(string.Join('\n', err));
m_onErrorLoggedCallbacks?.Invoke(message);
}
protected bool IsPlayerPressingEitherTrigger() =>
IsPlayerPressingLeftTrigger() || IsPlayerPressingRightTrigger();
protected bool IsPlayerPressingLeftTrigger() =>
OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger) > 0.9f
|| OvrHands[0].GetFingerIsPinching(OVRHand.HandFinger.Index)
#if UNITY_EDITOR
|| UnityEngine.InputSystem.Mouse.current.leftButton.isPressed
#endif
;
protected bool IsPlayerPressingRightTrigger() =>
OVRInput.Get(OVRInput.Axis1D.SecondaryIndexTrigger) > 0.9f
|| OvrHands[1].GetFingerIsPinching(OVRHand.HandFinger.Index)
#if UNITY_EDITOR
|| UnityEngine.InputSystem.Mouse.current.rightButton.isPressed
#endif
;
protected bool ShouldSkipGuardianCheck() =>
IsPlayerPressingEitherTrigger()
#if UNITY_EDITOR
|| NetworkSettings.Autostart
#endif
;
protected void DisplayGuardianSkipMessage() =>
m_onInfoLoggedCallbacks?.Invoke(GUARDIAN_SKIP_MESSAGE);
}
}