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PlayerArmband.cs
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289 lines (250 loc) · 11.6 KB
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// Copyright (c) Meta Platforms, Inc. and affiliates.
// Use of the material below is subject to the terms of the MIT License
// https://github.com/oculus-samples/Unity-Decommissioned/tree/main/Assets/Decommissioned/LICENSE
using System.Collections;
using Meta.Decommissioned.Utils;
using Meta.Multiplayer.Avatar;
using Meta.Multiplayer.Core;
using Meta.Utilities;
using Meta.XR.Samples;
using Oculus.Avatar2;
using Oculus.Interaction;
using Unity.Burst;
using Unity.Netcode;
using UnityEngine;
using static Oculus.Avatar2.CAPI;
namespace Meta.Decommissioned.Player
{
[MetaCodeSample("Decommissioned")]
[BurstCompile]
public class PlayerArmband : NetworkBehaviour
{
[SerializeField] private MeshRenderer[] m_armbandMeshes;
[SerializeField, AutoSetFromParent] private OvrAvatarEntity m_avatarEntity;
[SerializeField, AutoSetFromParent] private AvatarMeshQuery m_avatarMeshQuery;
[SerializeField, AutoSetFromParent] private PlayerColor m_playerColor;
[SerializeField, AutoSetFromChildren] private Animator m_animator;
[SerializeField] private PokeInteractable m_openButton;
[SerializeField] private PokeInteractable[] m_settingsButtons;
[SerializeField] private MonoBehaviour[] m_settingsSliders;
[SerializeField] private Transform[] m_strapScalarPoints;
[SerializeField] private ExternallyScaledObject[] m_strapScalars;
[SerializeField] private GameObject m_backStrap;
[SerializeField] private GameObject m_frontStrap;
private Transform m_armTransform;
private Transform m_wristTransform;
private Vector3 m_currentArmDirection = Vector3.zero;
private Quaternion m_armbandTargetRotation = Quaternion.identity;
private readonly int m_colorProperty = Shader.PropertyToID("_EmissionColor");
private readonly int m_settingsOpenAnimatorParam = Animator.StringToHash("settingsOpen");
private readonly NetworkVariable<float> m_frontStrapScalePoint = new(0f, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
private readonly NetworkVariable<float> m_backStrapScalePoint = new(0f, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
private readonly NetworkVariable<float> m_armOffset = new(0f, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
private readonly NetworkVariable<float> m_armRotation = new(0f, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
[SerializeField] private float m_upperPercent = 0.6f;
[SerializeField] private float m_lowerPercent = 0.9f;
[SerializeField] private float m_measurementOffsetScalar;
[SerializeField] private float m_measurementOffsetOrigin;
[SerializeField] private float m_defaultFrontStrapScalePoint = 1f;
[SerializeField] private float m_defaultBackStrapScalePoint = 1f;
[SerializeField] private float m_defaultArmOffset = 1f;
[SerializeField] private float m_defaultArmRotation = 1f;
private readonly NetworkVariable<bool> m_settingsOpen = new(false, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
public override void OnNetworkSpawn()
{
base.OnNetworkSpawn();
if (IsOwner)
{
EnableAllInteractions();
}
else
{
DisableAllInteractions();
}
UpdateArmband();
}
private void OnEnable()
{
m_frontStrapScalePoint.OnValueChanged += (_, _) => UpdateArmband();
m_backStrapScalePoint.OnValueChanged += (_, _) => UpdateArmband();
m_armOffset.OnValueChanged += (_, _) => UpdateArmband();
m_armRotation.OnValueChanged += (_, _) => UpdateArmband();
if (m_playerColor != null)
{
m_playerColor.OnColorChanged.AddListener(OnPlayerColorChanged);
}
m_avatarMeshQuery.OnMeshDataAcquired += MeasureArm;
m_settingsOpen.OnValueChanged += OnSettingsMenuStateChanged;
}
private void OnDisable()
{
if (m_playerColor != null)
{
m_playerColor.OnColorChanged.RemoveListener(OnPlayerColorChanged);
}
m_settingsOpen.OnValueChanged -= OnSettingsMenuStateChanged;
m_avatarMeshQuery.OnMeshDataAcquired -= MeasureArm;
}
private void OnSettingsMenuStateChanged(bool previousValue, bool newValue)
{
m_animator.SetBool(m_settingsOpenAnimatorParam, newValue);
}
private void OnPlayerColorChanged(Color newColor)
{
UpdateArmbandColor();
}
/// <summary>
/// Measures the user's currently assigned wrist to fit the wristband to.
/// </summary>
[ContextMenu("Measure Arm")]
public void MeasureArm()
{
if (NetworkManager.Singleton == null || NetworkObject.IsOwner)
{
if (m_avatarEntity is AvatarEntity { HasUserAvatar: false })
{
Debug.LogWarning("User has no avatar, assuming defaults");
SetDefaultValues();
return;
}
if (!m_avatarMeshQuery.HasMeshData || m_avatarMeshQuery.VertexCount <= 0)
{
Debug.LogError("Player mesh was not captured correctly! Unable to measure the player's arm, using default values...");
}
else
{
_ = StartCoroutine(CalculateArmWidth());
}
}
else
{
//Just update the transform and color for other players on spawn
UpdateArmband();
}
}
private void SetDefaultValues()
{
UpdateArmbandTransform();
m_armOffset.Value = m_defaultArmOffset;
m_armRotation.Value = m_defaultArmRotation;
UpdateArmbandTransform();
m_frontStrapScalePoint.Value = m_defaultFrontStrapScalePoint;
m_backStrapScalePoint.Value = m_defaultBackStrapScalePoint;
UpdateArmbandSize();
}
private IEnumerator CalculateArmWidth()
{
if (m_avatarMeshQuery.VertexCount is null or 0)
{
Debug.LogError("Tried to measure a player's arm size while unable to get the mesh vertices!");
yield break;
}
UpdateArmbandTransform();
if (m_armTransform == null)
{
Debug.LogError("Tried to measure the user's arm size without the arm joint being set up correctly!");
yield break;
}
if (!PlayerCamera.Instance.TryGetComponent(out Oculus.Interaction.AvatarIntegration.HandTrackingInputManager userTracking))
{
Debug.LogError("Tried to measure the user's arm size without the tracking being set up correctly!");
yield break;
}
m_avatarEntity.SetInputManager(null);
yield return null;//Wait a frame to allow the avatar to return to bind pose for measurements
var armDetails = m_avatarMeshQuery.GetArmDetails(true, m_upperPercent, m_lowerPercent);
m_armOffset.Value = armDetails.UpperRadius * m_measurementOffsetScalar + m_measurementOffsetOrigin;
var lowerTopOnUpperLine = Vector3.Project(armDetails.LowerTop - armDetails.UpperBottom, armDetails.UpperTop - armDetails.UpperBottom) + armDetails.UpperBottom;
m_armRotation.Value = Vector3.Angle(armDetails.UpperTop - armDetails.LowerTop, lowerTopOnUpperLine - armDetails.LowerTop);
UpdateArmbandTransform();//Update transforms again to ensure newly measured values get updated
m_backStrapScalePoint.Value = (armDetails.UpperRadius + 0.01f) * 2; // Use arm upper radius to scale back strap, diameter = radius * 2
m_frontStrapScalePoint.Value = armDetails.LowerRadius * 2; // same for front strap
UpdateArmbandSize();
m_avatarEntity.SetInputManager(userTracking);
}
public void UpdateArmband()
{
UpdateArmbandTransform();
UpdateArmbandSize();
UpdateArmbandColor();
}
private void UpdateArmbandColor()
{
var playerColor = m_playerColor.Color;
foreach (var mesh in m_armbandMeshes)
{
mesh.material.SetColor(m_colorProperty, playerColor);
}
}
private void UpdateArmbandSize()
{
m_strapScalarPoints[0].localPosition = new Vector3(m_strapScalars[0].transform.localPosition.x, m_frontStrapScalePoint.Value + m_strapScalars[0].transform.localPosition.y, 0); // end point = start point + arm diameter * vec3(0, 1, 0)
m_strapScalarPoints[1].localPosition = new Vector3(m_strapScalars[1].transform.localPosition.x, m_backStrapScalePoint.Value + m_strapScalars[1].transform.localPosition.y, 0);
m_strapScalars[0].UpdateObjectScale();
m_strapScalars[1].UpdateObjectScale();
}
private void UpdateArmbandTransform()
{
if (m_armTransform == null)
{
m_armTransform = m_avatarMeshQuery.GetJointTransform(ovrAvatar2JointType.LeftArmLower);
}
if (m_wristTransform == null)
{
m_wristTransform = m_avatarMeshQuery.GetJointTransform(ovrAvatar2JointType.LeftHandWrist);
}
if (m_armTransform != null && m_wristTransform != null)
{
m_currentArmDirection = m_wristTransform.position - m_armTransform.position;
if (m_currentArmDirection.sqrMagnitude > 0)
{
m_armbandTargetRotation = Quaternion.LookRotation(m_currentArmDirection, m_wristTransform.up) * Quaternion.Euler(-m_armRotation.Value, 0, 0);
m_backStrap.transform.localRotation = Quaternion.Euler(0, 0, -m_armRotation.Value);
m_frontStrap.transform.localRotation = Quaternion.Euler(0, 0, -m_armRotation.Value);
transform.SetPositionAndRotation(m_armTransform.position + m_armOffset.Value * m_wristTransform.up, m_armbandTargetRotation);
}
}
}
[ContextMenu("Toggle Settings")]
public void ToggleSettings()
{
m_settingsOpen.Value = !m_settingsOpen.Value;
foreach (var button in m_settingsButtons)
{
button.enabled = m_settingsOpen.Value;
}
foreach (var slider in m_settingsSliders)
{
slider.enabled = m_settingsOpen.Value;
}
}
private void DisableAllInteractions()
{
foreach (var button in m_settingsButtons)
{
button.enabled = false;
}
foreach (var slider in m_settingsSliders)
{
slider.enabled = false;
}
m_openButton.enabled = false;
}
private void EnableAllInteractions()
{
foreach (var button in m_settingsButtons)
{
button.enabled = m_settingsOpen.Value;
}
foreach (var slider in m_settingsSliders)
{
slider.enabled = m_settingsOpen.Value;
}
m_openButton.enabled = true;
}
private void Update()
{
UpdateArmbandTransform();
}
}
}