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Release for updated SDK 74.0.0
Summary: Update: * Update to Unity 2022.3.15f1 Fixes: * Hide untracked anchors from Scene Manager * Unity Scene sample SceneManager hides the mesh until the barycentric coords have been computed * Remove EnableUnpremultipiedAlpha component from Passthrough sample scene * Fix HandInteractionTrain fingertip and capsule positioning Reviewed By: dinversinimeta Differential Revision: D71083944 fbshipit-source-id: 4a204cef88874c39e3b3cd161023f975b650cd9b
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Assets/Oculus/OculusProjectConfig.asset

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disableBackups: 1
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enableNSCConfig: 1
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securityXmlPath:
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horizonOsSdkEnabled: 0
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minHorizonOsSdkVersion: 68
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targetHorizonOsSdkVersion: 74
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skipUnneededShaders: 0
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enableIL2CPPLTO: 0
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removeGradleManifest: 1

Assets/Plugins/Android/AndroidManifest.xml

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<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
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</activity>
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<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
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<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only" />
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<meta-data android:name="com.oculus.handtracking.frequency" android:value="MAX" />
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<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|eureka" />
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<meta-data android:name="com.oculus.ossplash" android:value="true" />

Assets/Resources/ImmersiveDebuggerSettings.asset

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debugTypes: []
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immersiveDebuggerEnabled: 0
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immersiveDebuggerDisplayAtStartup: 0
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immersiveDebuggerToggleDisplayButton: 2
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showInspectors: 0
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showConsole: 0
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followOverride: 1
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inspectedDataAssets: []
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useCustomIntegrationConfig: 0
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customIntegrationConfigClassName:
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hierarchyViewShowsPrivateMembers: 0
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clickButton: 8193
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toggleFollowTranslationButton: 0
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toggleFollowRotationButton: 0
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immersiveDebuggerToggleDisplayButton: 2

Assets/Resources/ImmersiveDebuggerSettings.asset.meta

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Assets/Resources/InputActions.asset.meta

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Assets/StarterSamples/Core/CustomHands/Scripts/ControllersActive.cs

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* limitations under the License.
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*/
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using Meta.XR.Samples;
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using UnityEngine;
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namespace OVRTouchSample
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{
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[MetaCodeSample("StarterSample.Core-CustomHands")]
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public class ControllersActive : MonoBehaviour
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{
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[SerializeField] private GameObject _notificationUI;

Assets/StarterSamples/Core/CustomHands/Scripts/Hand.cs

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using System.Collections.Generic;
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using System.Linq;
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using Meta.XR.Samples;
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using UnityEngine;
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using OVRTouchSample;
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#if UNITY_EDITOR
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{
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// Animated hand visuals for a user of a Touch controller.
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[RequireComponent(typeof(OVRGrabber))]
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[MetaCodeSample("StarterSample.Core-CustomHands")]
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public class Hand : MonoBehaviour
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{
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public const string ANIM_LAYER_NAME_POINT = "Point Layer";

Assets/StarterSamples/Core/CustomHands/Scripts/HandPose.cs

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*/
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using Meta.XR.Samples;
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using UnityEngine;
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namespace OVRTouchSample
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}
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// Stores pose-specific data such as the animation id and allowing gestures.
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[MetaCodeSample("StarterSample.Core-CustomHands")]
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public class HandPose : MonoBehaviour
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{
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[SerializeField]

Assets/StarterSamples/Core/DebugUI/Scripts/DebugUIBuilder.cs

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using System.Collections;
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using System.Collections.Generic;
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using Meta.XR.Samples;
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using UnityEngine;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using UnityEngine.SceneManagement;
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#endif
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using TMPro;
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[MetaCodeSample("StarterSample.Core-DebugUI")]
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public class DebugUIBuilder : MonoBehaviour
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{
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// room for extension:

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