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Release for updated SDK 85.0.0
Summary: Passthrough Sample: Fix input actions for scene selection Update OpenXR Settings Reviewed By: kyrylokuzyk-m Differential Revision: D93506948 fbshipit-source-id: 03492a7a63f20990cfe7fccbb72122cefcfb51af
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.gitignore

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.idea/
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# VS Code cache directory
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.vscode/
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/Assets/Resources/InputActions.asset*
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# ImmersiveDebugger
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**/ImmersiveDebuggerSettings.asset
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**/ImmersiveDebuggerSettings.asset.meta

Assets/Oculus/OculusProjectConfig.asset

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allowOptional3DofHeadTracking: 0
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handTrackingSupport: 1
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sharedAnchorSupport: 0
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metaXrFeaturePromptDeclined: 1
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focusAware: 1
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requiresSystemKeyboard: 0
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experimentalFeaturesEnabled: 1

Assets/StarterSamples/Core/DebugUI/Prefabs/UIHelpers.prefab

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m_Cursor: {fileID: 114392411909336904}
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joyPadClickButton: -1
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joyPadClickButton: 2105345
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gazeClickKey: 32
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performSphereCastForGazepointer: 0
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useRightStickScroll: 1

Assets/XR/Settings/OpenXR Package Settings.asset

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XR_LOGITECH_mx_ink_stylus_interaction XR_META_colocation_discovery XR_META_spatial_entity_sharing
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XR_META_spatial_entity_group_sharing XR_EXT_debug_utils XR_META_dynamic_object_tracker
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XR_META_dynamic_object_keyboard XR_META_hand_tracking_microgestures XR_META_spatial_entity_persistence
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XR_META_spatial_entity_discovery XR_META_spatial_entity_semantic_label XR_META_spatial_entity_room_mesh
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XR_META_boundary_visibility XR_META_face_tracking_visemes XR_META_headset_id
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XR_FB_composition_layer_settings XR_META_automatic_layer_filter XR_METAX1_spatial_entity_marker
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XR_EXT_spatial_entity XR_EXT_spatial_marker_tracking XR_META_environment_raycast
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XR_EXT_future XR_EXTX2_stationary_reference_space XR_META_recommended_layer_resolution
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XR_EXT_local_floor '
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XR_META_spatial_entity_discovery XR_META_spatial_entity_room_mesh XR_META_boundary_visibility
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XR_META_face_tracking_visemes XR_META_headset_id XR_FB_composition_layer_settings
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XR_META_automatic_layer_filter XR_METAX1_spatial_entity_marker XR_EXT_spatial_entity
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XR_EXT_spatial_marker_tracking XR_META_environment_raycast XR_EXT_future XR_EXTX2_stationary_reference_space
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XR_META_recommended_layer_resolution XR_EXT_local_floor '
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company: Meta
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priority: 0
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required: 0
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XR_LOGITECH_mx_ink_stylus_interaction XR_META_colocation_discovery XR_META_spatial_entity_sharing
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XR_META_spatial_entity_group_sharing XR_EXT_debug_utils XR_META_dynamic_object_tracker
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XR_META_dynamic_object_keyboard XR_META_hand_tracking_microgestures XR_META_spatial_entity_persistence
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XR_META_spatial_entity_discovery XR_META_spatial_entity_semantic_label XR_META_spatial_entity_room_mesh
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XR_META_boundary_visibility XR_META_face_tracking_visemes XR_META_headset_id
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XR_FB_composition_layer_settings XR_META_automatic_layer_filter XR_METAX1_spatial_entity_marker
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XR_EXT_spatial_entity XR_EXT_spatial_marker_tracking XR_META_environment_raycast
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XR_EXT_future XR_EXTX2_stationary_reference_space XR_META_recommended_layer_resolution
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XR_EXT_local_floor '
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XR_META_spatial_entity_discovery XR_META_spatial_entity_room_mesh XR_META_boundary_visibility
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XR_META_face_tracking_visemes XR_META_headset_id XR_FB_composition_layer_settings
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XR_META_automatic_layer_filter XR_METAX1_spatial_entity_marker XR_EXT_spatial_entity
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XR_EXT_spatial_marker_tracking XR_META_environment_raycast XR_EXT_future XR_EXTX2_stationary_reference_space
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XR_META_recommended_layer_resolution XR_EXT_local_floor '
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company: Meta
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priority: 0
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required: 0
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m_Script: {fileID: 11500000, guid: 694e0427ee714c52ae28bdcd4d4e5f67, type: 3}
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m_Name: MetaXRSwiftlet Standalone
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m_EditorClassIdentifier:
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nameUi: Meta XR Swiftlet
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version: 0.0.1
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featureIdInternal: com.meta.openxr.feature.swiftlet
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Packages/manifest.json

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{
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"dependencies": {
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"com.meta.xr.sdk.core": "83.0.0",
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"com.meta.xr.sdk.core": "85.0.0",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0",
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"com.unity.ai.navigation": "1.1.5",

Packages/packages-lock.json

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{
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"dependencies": {
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"com.meta.xr.sdk.core": {
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"version": "85.0.0",
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README.md

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1. Navigate to **Meta** > **Samples** > **Build Starter Scene** to build an APK that will launch the **Starter Scene**.
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<div style="margin-left: 4.5em;"><img src="./Documentation/Medias/buildsamples.png" width="300"></div>
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* In this apk you will be able to cycle through the different sample scenes to test them out on device.
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2. Navigate to the `Unity-StarterSamples` folder and copy the `StartScene.apk` to your device using [Meta Quest Developer Hub](https://developer.oculus.com/documentation/unity/ts-mqdh-deploy-build/).
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2. Navigate to the `Unity-StarterSamples` folder and copy the `StartScene.apk` to your device using [Meta Quest Developer Hub](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-deploy-build/).
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## SDK Dependencies
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All Meta SDKs can be found in the [Unity Asset Store](https://assetstore.unity.com/publishers/25353).

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