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Directed attack #112
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GameplayFeatures that affect gameplayFeatures that affect gameplayUI/UXUI/UX changes including assets, menus, QoL, etc.UI/UX changes including assets, menus, QoL, etc.approvedApproved for a PR, if you assigned to the issue.Approved for a PR, if you assigned to the issue.good first issueGood for new contributors.Good for new contributors.
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GameplayFeatures that affect gameplayFeatures that affect gameplayUI/UXUI/UX changes including assets, menus, QoL, etc.UI/UX changes including assets, menus, QoL, etc.approvedApproved for a PR, if you assigned to the issue.Approved for a PR, if you assigned to the issue.good first issueGood for new contributors.Good for new contributors.
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The player should be able to "aim" their attack, to a degree. Currently expands to least defensible first.