Summary
Add a Bundles tab to the in-game store allowing players to purchase grouped cosmetic packs at a discounted price compared to buying items individually.
Motivation
Bundles are a proven AOV (average order value) driver in games like Clash of Clans and Fortnite. A player who might not buy three individual items at full price will frequently convert on a bundle at 20–30% off. They also surface items players may not have discovered and reduce decision fatigue.
UI requirements
- New Bundles tab in the store alongside Packs / Skins / Flags
- Each bundle card displays: item icons, bundle name, description, strikethrough individual price, bundle price, and a green savings badge ("Save 30%")
- Epic/Legendary tier bundles have a distinct border colour
- Masters Bundle is gated — visible only to confirmed tournament participants
Backend requirements
- Bundle entity in DB: array of item SKUs + bundle price + discount %
- Atomic purchase — all items granted on single Stripe transaction success
- Idempotency via Stripe session ID (consistent with existing purchase pattern)
- Bundles refund as a unit — no partial item refunds
Bundle management (backend API)
Bundles must be fully configurable via the backend API without requiring code changes. The creation flow should work as follows:
- Create a new bundle (name, price, discount %, active/inactive status)
- Once created, attach items to the bundle using typed input fields per category:
- Currency pack — input: Currency Pack ID
- Cosmetic — input: Cosmetic ID
- Multiple items of each type can be added to a single bundle
- As new cosmetic categories are introduced (e.g. emotes, crowns, name styles), new typed input fields should be addable to the bundle builder without schema changes — the item type list should be extensible
- Removing or reordering items within a bundle should also be supported via the API
Summary
Add a Bundles tab to the in-game store allowing players to purchase grouped cosmetic packs at a discounted price compared to buying items individually.
Motivation
Bundles are a proven AOV (average order value) driver in games like Clash of Clans and Fortnite. A player who might not buy three individual items at full price will frequently convert on a bundle at 20–30% off. They also surface items players may not have discovered and reduce decision fatigue.
UI requirements
Backend requirements
Bundle management (backend API)
Bundles must be fully configurable via the backend API without requiring code changes. The creation flow should work as follows: