|
| 1 | +from opengsq.protocols.directplay import DirectPlay |
| 2 | +from opengsq.responses.stronghold_ce.status import Status |
| 3 | +from opengsq.binary_reader import BinaryReader |
| 4 | + |
| 5 | + |
| 6 | +class StrongholdCE(DirectPlay): |
| 7 | + """ |
| 8 | + Stronghold Crusader Extreme DirectPlay Protocol |
| 9 | + |
| 10 | + Erweitert das DirectPlay Basis-Protokoll um spezifische |
| 11 | + Stronghold Crusader Extreme Implementierungsdetails. |
| 12 | + """ |
| 13 | + |
| 14 | + full_name = "Stronghold Crusader Extreme DirectPlay Protocol" |
| 15 | + |
| 16 | + # Stronghold Crusader Extreme spezifische Konstanten und Payload |
| 17 | + STRONGHOLD_CE_UDP_PAYLOAD = bytes.fromhex("3400b0fa020008fc000000000000000000000000706c617902000e00f04d0c49c79b4c4cb959d41f1cce460e0000000091000000") |
| 18 | + |
| 19 | + # DirectPlay Payload-Struktur für Stronghold Crusader Extreme: |
| 20 | + # Bytes 0-27: Gemeinsamer DirectPlay Header (identisch mit AoE1/AoE2) |
| 21 | + # Bytes 20-23: "play" - DirectPlay Identifikation |
| 22 | + # Bytes 28-43: Spiel-spezifische GUID: f04d0c49-c79b-4c4c-b959-d41f1cce460e |
| 23 | + # Bytes 44-47: Padding/Reserved (00 00 00 00) |
| 24 | + # Bytes 48-51: Version/Type ID: 91 00 00 00 (145 dezimal) |
| 25 | + STRONGHOLD_CE_GAME_GUID = "f04d0c49-c79b-4c4c-b959-d41f1cce460e" |
| 26 | + |
| 27 | + def __init__(self, host: str, port: int = DirectPlay.DIRECTPLAY_UDP_PORT, timeout: float = 5.0): |
| 28 | + super().__init__(host, port, timeout) |
| 29 | + |
| 30 | + def _build_query_packet(self) -> bytes: |
| 31 | + """ |
| 32 | + Erstellt das Stronghold Crusader Extreme-spezifische UDP Query Packet. |
| 33 | + |
| 34 | + Verwendet den echten DirectPlay-Payload für Stronghold Crusader Extreme: |
| 35 | + 3400b0fa020008fc000000000000000000000000706c617902000e00f04d0c49c79b4c4cb959d41f1cce460e0000000091000000 |
| 36 | + |
| 37 | + Returns: |
| 38 | + bytes: Das Stronghold CE Query Packet |
| 39 | + """ |
| 40 | + return self.STRONGHOLD_CE_UDP_PAYLOAD |
| 41 | + |
| 42 | + def _parse_response(self, buffer: bytes) -> dict: |
| 43 | + """ |
| 44 | + Parsed die TCP-Antwort vom Stronghold Crusader Extreme Server. |
| 45 | + |
| 46 | + Erweitert die Basis-DirectPlay-Parsing um Stronghold CE-spezifische Logik. |
| 47 | + |
| 48 | + Args: |
| 49 | + buffer: Die rohen TCP-Antwortdaten |
| 50 | + |
| 51 | + Returns: |
| 52 | + dict: Geparste Stronghold CE Server-Informationen |
| 53 | + """ |
| 54 | + # Nutze die Basis-DirectPlay-Parsing-Logik |
| 55 | + result = super()._parse_response(buffer) |
| 56 | + |
| 57 | + # Stronghold CE-spezifische Anpassungen |
| 58 | + result['game_type'] = 'Stronghold Crusader Extreme' |
| 59 | + result['game_version'] = '1.4.1' # Stronghold Crusader Extreme Version |
| 60 | + |
| 61 | + # Versuche Stronghold CE-spezifische Daten zu parsen |
| 62 | + try: |
| 63 | + stronghold_data = self._parse_stronghold_ce_specific_data(buffer) |
| 64 | + result.update(stronghold_data) |
| 65 | + except Exception as e: |
| 66 | + result['raw']['stronghold_ce_parse_error'] = str(e) |
| 67 | + |
| 68 | + # Debug-Informationen hinzufügen |
| 69 | + result['raw']['game_guid'] = self.STRONGHOLD_CE_GAME_GUID |
| 70 | + result['raw']['buffer_size'] = len(buffer) |
| 71 | + result['raw']['buffer_preview'] = buffer[:50].hex() if len(buffer) > 50 else buffer.hex() |
| 72 | + |
| 73 | + return result |
| 74 | + |
| 75 | + def _parse_stronghold_ce_specific_data(self, buffer: bytes) -> dict: |
| 76 | + """ |
| 77 | + Parsed Stronghold CE-spezifische Daten aus der DirectPlay-Antwort. |
| 78 | + |
| 79 | + Args: |
| 80 | + buffer: Die rohen Antwortdaten |
| 81 | + |
| 82 | + Returns: |
| 83 | + dict: Stronghold CE-spezifische Daten |
| 84 | + """ |
| 85 | + result = {} |
| 86 | + |
| 87 | + if len(buffer) < 10: |
| 88 | + return result |
| 89 | + |
| 90 | + br = BinaryReader(buffer) |
| 91 | + |
| 92 | + try: |
| 93 | + # Skip DirectPlay Header (4 bytes) |
| 94 | + br.read_bytes(4) |
| 95 | + |
| 96 | + # Versuche, Stronghold CE-spezifische Strukturen zu erkennen |
| 97 | + remaining_data = br.read_bytes(br.remaining_bytes()) |
| 98 | + |
| 99 | + # Suche nach Spielnamen (Stronghold CE verwendet UTF-16LE Strings) |
| 100 | + game_name = self._extract_stronghold_ce_game_name(remaining_data) |
| 101 | + if game_name: |
| 102 | + result['name'] = game_name |
| 103 | + |
| 104 | + # Versuche Spieleranzahl zu ermitteln |
| 105 | + player_count = self._extract_stronghold_ce_player_count(remaining_data) |
| 106 | + if player_count >= 0: |
| 107 | + result['num_players'] = player_count |
| 108 | + |
| 109 | + # Versuche Max Players zu ermitteln |
| 110 | + max_players = self._extract_stronghold_ce_max_players(remaining_data) |
| 111 | + if max_players > 0: |
| 112 | + result['max_players'] = max_players |
| 113 | + |
| 114 | + except Exception as e: |
| 115 | + result['stronghold_ce_specific_error'] = str(e) |
| 116 | + |
| 117 | + return result |
| 118 | + |
| 119 | + def _extract_stronghold_ce_game_name(self, data: bytes) -> str: |
| 120 | + """ |
| 121 | + Versucht, den Spielnamen aus den Stronghold CE-Daten zu extrahieren. |
| 122 | + |
| 123 | + Stronghold CE verwendet UTF-16LE Strings mit 32-bit Length-Prefix, |
| 124 | + ähnlich wie Age of Empires, aber mit eigener Struktur. |
| 125 | + |
| 126 | + Args: |
| 127 | + data: Die Daten nach dem DirectPlay-Header |
| 128 | + |
| 129 | + Returns: |
| 130 | + str: Der Spielname oder leer |
| 131 | + """ |
| 132 | + try: |
| 133 | + # Suche nach dem UTF-16LE String-Pattern |
| 134 | + # Der Spielname ist typischerweise am Ende des DirectPlay-Pakets |
| 135 | + # In der Beispiel-Antwort beginnt der Name bei Offset ~92 (0x5c) |
| 136 | + |
| 137 | + # Analysiere die Beispiel-Antwort: |
| 138 | + # aa00b0fa020008ff... bis ...5c0000005300740072006f006e00670068006f006c0064002d004b007200650075007a007200690074007400650072007300610064006100640073000000 |
| 139 | + # Der 32-bit Length-Prefix ist 0x0000005c (92 bytes) für den gesamten String-Bereich |
| 140 | + # Danach folgt der UTF-16LE String: "Stronghold-Kreuzrittersadads" |
| 141 | + |
| 142 | + # Suche nach 32-bit Length-Prefix für UTF-16LE String |
| 143 | + search_start = max(0, len(data) - 200) # Starte weiter hinten |
| 144 | + |
| 145 | + for i in range(search_start, len(data) - 8, 4): |
| 146 | + if i + 4 < len(data): |
| 147 | + # Lese 32-bit Längenwert (little-endian) |
| 148 | + potential_length = int.from_bytes(data[i:i+4], 'little') |
| 149 | + |
| 150 | + # Plausible Länge für einen Spielnamen (12-400 bytes für UTF-16LE) |
| 151 | + # Der Length-Wert kann die gesamte String-Sektion oder nur den String repräsentieren |
| 152 | + if 12 <= potential_length <= 400: |
| 153 | + name_start = i + 4 |
| 154 | + |
| 155 | + # Begrenze auf verfügbare Daten |
| 156 | + available_length = len(data) - name_start |
| 157 | + effective_length = min(potential_length, available_length) |
| 158 | + |
| 159 | + if effective_length > 0: |
| 160 | + name_bytes = data[name_start:name_start + effective_length] |
| 161 | + |
| 162 | + try: |
| 163 | + # Stronghold CE verwendet UTF-16LE encoding |
| 164 | + decoded = name_bytes.decode('utf-16le', errors='strict') |
| 165 | + |
| 166 | + # Finde den ersten null-terminierten String |
| 167 | + null_pos = decoded.find('\x00') |
| 168 | + if null_pos >= 0: |
| 169 | + clean_name = decoded[:null_pos].strip() |
| 170 | + else: |
| 171 | + clean_name = decoded.strip() |
| 172 | + |
| 173 | + # Validierung: Name sollte druckbare Zeichen enthalten |
| 174 | + # und "Stronghold" oder ähnliche Begriffe könnten vorkommen |
| 175 | + if (len(clean_name) >= 3 and |
| 176 | + all(ord(c) >= 32 or c.isspace() for c in clean_name) and |
| 177 | + any(c.isalnum() for c in clean_name)): |
| 178 | + return clean_name |
| 179 | + except UnicodeDecodeError: |
| 180 | + continue |
| 181 | + |
| 182 | + except Exception: |
| 183 | + pass |
| 184 | + |
| 185 | + return "" |
| 186 | + |
| 187 | + def _extract_stronghold_ce_player_count(self, data: bytes) -> int: |
| 188 | + """ |
| 189 | + Versucht, die Spieleranzahl aus den Stronghold CE-Daten zu extrahieren. |
| 190 | + |
| 191 | + Args: |
| 192 | + data: Die Daten nach dem DirectPlay-Header |
| 193 | + |
| 194 | + Returns: |
| 195 | + int: Die Spieleranzahl oder 0 |
| 196 | + """ |
| 197 | + try: |
| 198 | + # DirectPlay Session Data beginnt nach dem GUID |
| 199 | + # Die Spielerzahl steht typischerweise bei festen Offsets |
| 200 | + |
| 201 | + # Bei Stronghold CE sind die Session-Daten strukturiert: |
| 202 | + # Ähnlich wie bei AoE, aber mit möglicherweise anderen Offsets |
| 203 | + |
| 204 | + if len(data) >= 48: |
| 205 | + session_start = 40 |
| 206 | + |
| 207 | + if len(data) >= session_start + 28: |
| 208 | + max_players_offset = session_start + 24 |
| 209 | + current_players_offset = session_start + 28 |
| 210 | + |
| 211 | + max_players = int.from_bytes(data[max_players_offset:max_players_offset+4], 'little') |
| 212 | + current_players = int.from_bytes(data[current_players_offset:current_players_offset+4], 'little') |
| 213 | + |
| 214 | + # Validierung der Werte (Stronghold CE unterstützt bis zu 8 Spieler) |
| 215 | + if 1 <= max_players <= 8 and 0 <= current_players <= max_players: |
| 216 | + return current_players |
| 217 | + |
| 218 | + # Fallback: Suche nach plausiblen Werten |
| 219 | + for i in range(len(data) - 8): |
| 220 | + value = int.from_bytes(data[i:i+4], 'little') |
| 221 | + next_value = int.from_bytes(data[i+4:i+8], 'little') |
| 222 | + |
| 223 | + # Suche nach dem Muster: current_players, max_players |
| 224 | + if (0 <= value <= 8 and 1 <= next_value <= 8 and value <= next_value): |
| 225 | + return value |
| 226 | + |
| 227 | + except Exception: |
| 228 | + pass |
| 229 | + |
| 230 | + return 0 |
| 231 | + |
| 232 | + def _extract_stronghold_ce_max_players(self, data: bytes) -> int: |
| 233 | + """ |
| 234 | + Versucht, die maximale Spieleranzahl aus den Stronghold CE-Daten zu extrahieren. |
| 235 | + |
| 236 | + Args: |
| 237 | + data: Die Daten nach dem DirectPlay-Header |
| 238 | + |
| 239 | + Returns: |
| 240 | + int: Die maximale Spieleranzahl oder 0 |
| 241 | + """ |
| 242 | + try: |
| 243 | + # Verwende dieselbe Logik wie bei player_count, aber für max_players |
| 244 | + if len(data) >= 48: |
| 245 | + session_start = 40 |
| 246 | + |
| 247 | + if len(data) >= session_start + 28: |
| 248 | + max_players_offset = session_start + 24 |
| 249 | + current_players_offset = session_start + 28 |
| 250 | + |
| 251 | + max_players = int.from_bytes(data[max_players_offset:max_players_offset+4], 'little') |
| 252 | + current_players = int.from_bytes(data[current_players_offset:current_players_offset+4], 'little') |
| 253 | + |
| 254 | + if 1 <= max_players <= 8 and 0 <= current_players <= max_players: |
| 255 | + return max_players |
| 256 | + |
| 257 | + # Fallback: Suche nach dem zweiten Wert im Spieler-Paar |
| 258 | + for i in range(len(data) - 8): |
| 259 | + value = int.from_bytes(data[i:i+4], 'little') |
| 260 | + next_value = int.from_bytes(data[i+4:i+8], 'little') |
| 261 | + |
| 262 | + if (0 <= value <= 8 and 1 <= next_value <= 8 and value <= next_value): |
| 263 | + return next_value |
| 264 | + |
| 265 | + except Exception: |
| 266 | + pass |
| 267 | + |
| 268 | + return 8 # Standard für Stronghold Crusader Extreme |
| 269 | + |
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