Splinter3D General Architecture #135
Splinter3D Admin
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Architecture Decision Record
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First RefactorChangesUnlike the Prototype, Splinter3D is organized into layers. The fundamental rule: a layer depends only on the layers below it, never the other way around. In
Reason
Auxiliary folders
NotesEach top-level subdirectory has its own
ImplementationImplemented in #21 |
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General Architecture
This Discussion is here to keep a track of Splinter3D's general architecture, every change in the folder organization / logic need to be documented here
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