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[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Run your game logic in the cloud as serverless functions and interact with other backend services…
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is…
The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD. 📦 [Mirrored…
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from …
A C# collections library providing data structures that can be used in jobs, and optimized by Burst compiler. 📦 [Mirrored from UPM, not affiliated with Unity Te…
A ScriptedImporter for importing Adobe Photoshop PSB (Photoshop Big) file format. The ScriptedImporter is currently targeted for users who wants to create multi…
2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites. 📦 [Mirrored from UPM, not affiliated with Unity Tec…
2D Common is a package that contains shared functionalities that are used by most of the other 2D packages. 📦 [Mirrored from UPM, not affiliated with Unity Tech…
Enables you to build mixed reality apps for Meta Quest devices by implementing support for Metas OpenXR extensions. 📦 [Mirrored from UPM, not affiliated with Un…
2D Aseprite Importer is a package which enables the import of .aseprite files from the Pixel Art tool Aseprite. 📦 [Mirrored from UPM, not affiliated with Unity …
Asset Manager for Unity is an In-Editor tool that allows you to easily browse, upload and import assets between the Unity Editor and Unity Cloud.To open the Ass…
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 A high-level, component-based, interaction system for creating VR and AR experiences. It provides…
Surfaces the cross-platform subsystem API for hand-tracking. Implementations of providers will be found in the package for that platform. 📦 [Mirrored from UPM, …
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 IMPORTANT UPGRADE NOTES:If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin…
Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.Unity PolySpatial and visionOS support is only available …
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Common utility classes for XR projectsRefer to API documentation for details. Some particularly u…
Package that extends Unity Test Framework package. Adds performance testing capabilities and collects configuration metadata. 📦 [Mirrored from UPM, not affiliat…
Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.). 📦 [Mirrored from UPM, no…
OpenXR is an open, royalty-free standard developed by Khronos that aims to simplify AR/VR development by allowing developers to target a wide range of AR/VR dev…
Package that provides simple management of XR plug-ins. Manages and offers help with loading, initialization, settings, and build support for XR plug-ins. 📦 [Mi…
Project Auditor is a static analysis tool that analyzes assets, settings, and scripts of the Unity project and produces a report containing: Code and Settings D…
Provides native Apple ARKit integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal Pla…
AR Foundation enables you to create multi-platform augmented reality (AR) apps with Unity. To learn more about AR Foundation, click the Documentation link above…
Provides native Google ARCore integration for use with Unitys multi-platform XR API.Supports the following features:-Efficient Background Rendering-Horizontal P…
The JetBrains Rider Editor package provides an integration for using the JetBrains Rider IDE as a code editor for Unity. It adds support for generating .csproj …
The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This…