Skip to content

Use structs for the many uniform variables in shaders #27

Description

@andeplane

light.cpp shadereffect is an example of how this can be done.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions