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runtime_lifecycle_caller.go
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94 lines (76 loc) · 2.61 KB
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/*
* This file is part of Golaxy Distributed Service Development Framework.
*
* Golaxy Distributed Service Development Framework is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* Golaxy Distributed Service Development Framework is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Golaxy Distributed Service Development Framework. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (c) 2024 pangdogs.
*/
package core
import "git.golaxy.org/core/ec"
func newEntityLifecycleCaller(entity ec.Entity) _EntityLifecycleCaller {
return _EntityLifecycleCaller{entity: entity, state: entity.State()}
}
type _EntityLifecycleCaller struct {
entity ec.Entity
state ec.EntityState
}
func (c _EntityLifecycleCaller) Call(fun func()) bool {
if c.entity.State() != c.state {
return false
}
fun()
return c.entity.State() == c.state
}
func (c _EntityLifecycleCaller) IsProcessed(state ec.EntityState) bool {
return ec.UnsafeEntity(c.entity).ProcessedStateBits().Is(int(state))
}
func (c _EntityLifecycleCaller) SetProcessed(state ec.EntityState) bool {
bits := ec.UnsafeEntity(c.entity).ProcessedStateBits()
if bits.Is(int(state)) {
return false
}
bits.Set(int(state), true)
return true
}
func (c _EntityLifecycleCaller) MarkProcessed() bool {
return c.SetProcessed(c.state)
}
func newComponentLifecycleCaller(comp ec.Component) _ComponentLifecycleCaller {
return _ComponentLifecycleCaller{component: comp, state: comp.State()}
}
type _ComponentLifecycleCaller struct {
component ec.Component
state ec.ComponentState
}
func (c _ComponentLifecycleCaller) Call(fun func()) bool {
if c.component.State() != c.state {
return false
}
fun()
return c.component.State() == c.state
}
func (c _ComponentLifecycleCaller) IsProcessed(state ec.ComponentState) bool {
return ec.UnsafeComponent(c.component).ProcessedStateBits().Is(int(state))
}
func (c _ComponentLifecycleCaller) SetProcessed(state ec.ComponentState) bool {
bits := ec.UnsafeComponent(c.component).ProcessedStateBits()
if bits.Is(int(state)) {
return false
}
bits.Set(int(state), true)
return true
}
func (c _ComponentLifecycleCaller) MarkProcessed() bool {
return c.SetProcessed(c.state)
}