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56 lines (42 loc) · 1.64 KB
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CMakeLists.txt
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56 lines (42 loc) · 1.64 KB
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cmake_minimum_required(VERSION 3.7.0)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
set(NAME Vulkan)
project(${NAME})
set(SOURCE_DIR "${CMAKE_SOURCE_DIR}/source")
set(SHADER_DIR "${CMAKE_SOURCE_DIR}/shader")
set(CONTRIB_DIR "${CMAKE_SOURCE_DIR}/contrib")
find_package(glfw3 3.2 REQUIRED)
find_package(Vulkan REQUIRED)
find_package(XCB REQUIRED)
find_package(assimp REQUIRED)
find_package(Eigen3 REQUIRED)
find_package(PCL 1.8 REQUIRED)
add_definitions(-std=c++14)
include_directories(${Vulkan_INCLUDE_DIRS})
include_directories(${CONTRIB_DIR})
include_directories(${EIGEN3_INCLUDE_DIR})
include_directories(${PCL_INCLUDE_DIRS})
file(GLOB SOURCES ${SOURCE_DIR}/*.cpp )
add_executable(${NAME} ${SOURCES} ${SHADERS})
target_link_libraries(${NAME} glfw ${Vulkan_LIBRARY} ${XCB_LIBRARY})
target_link_libraries(${PROJECT_NAME} ${PCL_COMMON_LIBRARIES})
target_link_libraries(${PROJECT_NAME} ${PCL_IO_LIBRARIES})
target_link_libraries(${PROJECT_NAME} ${PCL_FEATURES_LIBRARIES})
file(MAKE_DIRECTORY "${CMAKE_SOURCE_DIR}/screenshots")
# compile shaders
file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag")
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/shader")
set(COMPILED_SHADERS)
foreach(_file ${SHADERS})
file (RELATIVE_PATH _file_rel "${CMAKE_SOURCE_DIR}" "${_file}")
string(REPLACE "." "_" _spv ${_file_rel})
set(_spv "${CMAKE_BINARY_DIR}/${_spv}.spv")
add_custom_command(
OUTPUT ${_spv}
COMMAND ${CMAKE_SOURCE_DIR}/tools/glslangValidator -V ${_file} -o ${_spv}
DEPENDS ${_file}
)
list (APPEND COMPILED_SHADERS "${_spv}")
endforeach(_file)
add_custom_target(shaders DEPENDS ${COMPILED_SHADERS})
add_dependencies(${NAME} shaders)