Replies: 1 comment 1 reply
-
|
Thanks for offering to contribute. The current STL command deliberately exports the cleaned scene geometry but does not claim printability, so this remains a useful separate track. A production-friendly first PR should stay narrower than automatic repair: add a pure mesh-validation pass on the cloned export scene, report non-manifold edges, degenerate triangles, open boundaries, and final bounds/scale, and cover it with small wall, opening, slab, and intentionally broken fixtures. That gives us measurable acceptance criteria without silently changing architecture. Orientation, unit/scale selection, and opt-in repair can then follow once the validator proves what each transformation fixes. Please avoid mutating the live Three.js scene; the integration point is the prepared export clone used by |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
Feature Request
Problem
While the editor can export STL files, they are not production-ready for 3D printing. Current exports often have issues like:
This limits users who want to create models, 3D print them, and showcase the physical results.
Related Issues
This builds on the broader import/export discussion in #145, but focuses specifically on making exports print-ready.
Solution
Add a dedicated "Export 3D Printable STL" option that generates valid, production-ready STL files with:
Benefits
Interest in Contributing
I'm interested in contributing this feature to the project! I'm opening this discussion to gather feedback and inputs from the maintainers and community on:
Looking forward to your thoughts and guidance on moving this forward!
Beta Was this translation helpful? Give feedback.
All reactions