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equalizer.js
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169 lines (139 loc) · 4.04 KB
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import React, { Component } from 'react'
import PropTypes from "prop-types";
export default class Equalizer extends Component {
constructor() {
super()
this.handleResize = debounce(this.handleResize.bind(this), 50)
this.updateChildrenHeights = this.updateChildrenHeights.bind(this)
}
componentDidMount() {
this.handleResize()
addEventListener('resize', this.handleResize)
}
componentWillUnmount() {
this.rootNode = null
this.handleResize.clear()
removeEventListener('resize', this.handleResize)
}
componentDidUpdate() {
this.handleResize()
}
handleResize() {
setTimeout(this.updateChildrenHeights, 0)
}
static getHeights(nodes, byRow = true) {
let lastElTopOffset = 0,
groups = [],
row = 0
groups[row] = []
for(let i = 0; i < nodes.length; i++){
let node = nodes[i]
node.style.height = 'auto'
node.style.maxHeight = ''
node.style.minHeight = ''
// http://ejohn.org/blog/getboundingclientrect-is-awesome/
const {top: elOffsetTop, height: elHeight, width: elWidth} = node.getBoundingClientRect()
if(i === 0) {
lastElTopOffset = elOffsetTop
}
if (elOffsetTop != lastElTopOffset && byRow) {
row++
groups[row] = []
lastElTopOffset = elOffsetTop
}
groups[row].push([node, elHeight, elWidth])
}
for (let j = 0; j < groups.length; j++) {
const heights = groups[j].map((item) => item[1])
const max = Math.max.apply(null, heights)
groups[j].push(max)
const widths = groups[j].slice(0, -1).map((item) => item[2])
const maxWidth = Math.max.apply(null, widths)
groups[j].push(maxWidth)
}
return groups
}
updateChildrenHeights() {
const { property, byRow, enabled } = this.props
const node = this.rootNode
if (!node || !enabled(this, node)) {
return
}
if (node !== undefined) {
const children = this.props.nodes(this, node)
const heights = this.constructor.getHeights(children, byRow)
for (let row = 0; row < heights.length; row++) {
let max = heights[row][heights[row].length-2]
if (this.props.square) {
const maxWidth = heights[row][heights[row].length-1]
max = Math.max(max, maxWidth);
}
for (let i = 0; i < (heights[row].length - 2); i++) {
heights[row][i][0].style[property] = max + 'px'
if (this.props.square) {
heights[row][i][0].style['width'] = max + 'px'
}
}
}
}
}
render() {
const {children, property, byRow, enabled, nodes, ...otherProps} = this.props
return (
<div ref={node => this.rootNode = node} onLoad={this.handleResize} {...otherProps}>
{children}
</div>
)
}
}
Equalizer.defaultProps = {
property: 'height',
byRow: true,
enabled: () => true,
nodes: (component, node) => node.children,
square: false
}
Equalizer.propTypes = {
children: PropTypes.node.isRequired,
property: PropTypes.string,
byRow: PropTypes.bool,
enabled: PropTypes.func,
nodes: PropTypes.func,
square: PropTypes.bool
}
// from: https://github.com/component/debounce
function debounce(func, wait, immediate){
var timeout, args, context, timestamp, result
if (null == wait) wait = 100
function later() {
var last = Date.now() - timestamp
if (last < wait && last >= 0) {
timeout = setTimeout(later, wait - last)
} else {
timeout = null
if (!immediate) {
result = func.apply(context, args)
context = args = null
}
}
}
var debounced = function(){
context = this
args = arguments
timestamp = Date.now()
var callNow = immediate && !timeout
if (!timeout) timeout = setTimeout(later, wait)
if (callNow) {
result = func.apply(context, args)
context = args = null
}
return result
}
debounced.clear = function() {
if (timeout) {
clearTimeout(timeout)
timeout = null
}
}
return debounced
}