I'm trying to increase the example tile texture resolution from 64 to 256 or 512, but it seems I may need to make some adjustment on most part of the code and map settings as well.
Is there a way to keep the world unit and everything else code wise while going for higher resolution tile textures?
I'm trying to increase the example tile texture resolution from 64 to 256 or 512, but it seems I may need to make some adjustment on most part of the code and map settings as well.
Is there a way to keep the world unit and everything else code wise while going for higher resolution tile textures?