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Consider integrating GSplat shader with lit shader features. #7438

@querielo

Description

@querielo

Currently, the GSplat shader is implemented as a custom shader. This means that if we want to add features from the Lit Shader (such as shadows or lighting) we have to duplicate code. By integrating the GSplat shaders into lit-shader we could simplify the process of enabling features like "skinning" and other light-based effects in the future.

This is just an idea for discussion.

Pros

  • consistent feature set
  • code reuse.

Cons

  • increased complexity
  • reduced modularity
Screen.Recording.2025-03-16.at.20.18.29.mov

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