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Unified GSplat rendering artifacts when castShadows differs #8788

@nancywan1004

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@nancywan1004

Hi there,

When using unified GSplat with multiple placements in the scene, and some have the castShadows = true while others have castShadows = false, the engine appears to create separate forward/shadow GSplat managers, thus leading to the blue and green-ish rendering artifacts (in the photo attached). I wanted to set up the scene this way mainly because I wanted the gsplat assets in the scene to cast shadows but not the main gsplat scene.

Would appreciate any help with this!

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