Hi there,
When using unified GSplat with multiple placements in the scene, and some have the castShadows = true while others have castShadows = false, the engine appears to create separate forward/shadow GSplat managers, thus leading to the blue and green-ish rendering artifacts (in the photo attached). I wanted to set up the scene this way mainly because I wanted the gsplat assets in the scene to cast shadows but not the main gsplat scene.
Would appreciate any help with this!

Hi there,
When using unified GSplat with multiple placements in the scene, and some have the
castShadows = truewhile others havecastShadows = false, the engine appears to create separate forward/shadow GSplat managers, thus leading to the blue and green-ish rendering artifacts (in the photo attached). I wanted to set up the scene this way mainly because I wanted the gsplat assets in the scene to cast shadows but not the main gsplat scene.Would appreciate any help with this!