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Change disconnect() to close() in documentation (#226)
It was wrong.
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docs/api-reference.md

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@@ -67,8 +67,8 @@ Sends data to a specific peer.
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##### `broadcast(channel: string, data: any): void`
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Sends data to all connected peers.
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##### `disconnect(): void`
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Disconnects from the current lobby and cleans up resources.
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##### `close(): void`
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Disconnects everything and cleans up resources.
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### Events
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docs/basic-usage.md

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@@ -165,7 +165,7 @@ network.on('ready', state => {
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3. **Clean Up**
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```js
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// When your game stops
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network.disconnect()
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network.close()
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```
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4. **Latency Optimization**

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