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1 | 1 | #pragma once |
2 | 2 |
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3 | 3 | #include <stdint.h> |
4 | | -typedef enum ScePadButtonDataOffset { |
5 | | - SCE_PAD_BUTTON_L3 = 0x00000002, |
6 | | - SCE_PAD_BUTTON_R3 = 0x00000004, |
7 | | - SCE_PAD_BUTTON_OPTIONS = 0x00000008, |
8 | | - SCE_PAD_BUTTON_UP = 0x00000010, |
9 | | - SCE_PAD_BUTTON_RIGHT = 0x00000020, |
10 | | - SCE_PAD_BUTTON_DOWN = 0x00000040, |
11 | | - SCE_PAD_BUTTON_LEFT = 0x00000080, |
12 | | - SCE_PAD_BUTTON_L2 = 0x00000100, |
13 | | - SCE_PAD_BUTTON_R2 = 0x00000200, |
14 | | - SCE_PAD_BUTTON_L1 = 0x00000400, |
15 | | - SCE_PAD_BUTTON_R1 = 0x00000800, |
16 | | - SCE_PAD_BUTTON_TRIANGLE = 0x00001000, |
17 | | - SCE_PAD_BUTTON_CIRCLE = 0x00002000, |
18 | | - SCE_PAD_BUTTON_CROSS = 0x00004000, |
19 | | - SCE_PAD_BUTTON_SQUARE = 0x00008000, |
20 | | - SCE_PAD_BUTTON_TOUCH_PAD = 0x00100000, |
21 | | - SCE_PAD_BUTTON_INTERCEPTED = 0x80000000, |
22 | | -} ScePadButtonDataOffset; |
23 | 4 |
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24 | 5 | typedef struct vec_float3 |
25 | 6 | { |
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