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@@ -3,7 +3,7 @@ Pylon is an **upcoming** Minecraft Java plugin that will hugely expand vanilla g
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Pylon uses an addon system, meaning anyone can add content to Pylon by writing an addon for it! It also comes with a number of really useful features, such as:
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- First-class translation support, meaning each player can select their own language.
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- Extensive configuration options, including per-machine configuration.
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- Extensive configuration options, including per-machine configuration.
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- An intuitive and user-friendly guide to help players figure out the plugin.
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## :frame_photo: Pylon in pictures (so far)
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We have built Pylon with performance and stability in mind from day 1:
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- Pylon makes **extensive** use of caching and will run most performance-intensive systems asynchronously, as well as makeing use of modern concurrency/performance features such as coroutines.
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- In addition, the plugin will have a broad range of config options to help performance - including per-machine tick rates, the ability to limit the number of machines placed by player/chunk/etc, the tick rate of fluid/energy/etc, and more.
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- The way Pylon is designed minimises the chance of data corruption and has a range of error-handling mechanisms if something does go wrong.
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- Pylon makes **extensive** use of caching and will run most performance-intensive systems asynchronously, as well as makeing use of modern concurrency/performance features such as coroutines.
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- In addition, the plugin will have a broad range of config options to help performance - including per-machine tick rates, the ability to limit the number of machines placed by player/chunk/etc, the tick rate of fluid/energy/etc, and more.
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- The way Pylon is designed minimises the chance of data corruption and has a range of error-handling mechanisms if something does go wrong.
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Note: Pylon will likely not be fully compatible with bedrock.
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## :calendar: Provisional timeline
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If you're interested in helping out, drop us a message on our Discord server! You don't have to be an expert to help, a little plugin development experience is enough - there are plenty of tasks to do, ranging from trivial to exceptionally complex, so just let us know if you're interested and we can find something for you to do.
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## :question: Got questions?
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Drop a message on our Discord server and we'll be happy to answer.
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