This example shows how to use the drawing commands. It is a good place to start for new programmers because they do not need to know how to define functions or classes before drawing images.
See :ref:`happy_face` for an example of drawing primitives in action. To keep things simple, this example does not have many of the things commonly shown in the :ref:`starting_template`.
Note
The method of drawing shown here is simple, but it is very slow. Modern graphics typically draw in a 'batch', a technique not shown in this example.
To look up all the available commands search for the Drawing Primitives in the :ref:`quick_index`.
.. literalinclude:: ../../arcade/examples/drawing_primitives.py
:caption: drawing_primitives.py
:linenos:
