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| 1 | +#!/usr/bin/python |
| 2 | + |
| 3 | +import os, sys, random |
| 4 | +import pygame |
| 5 | +from pygame.sprite import Sprite |
| 6 | + |
| 7 | +#sys.stdout = os.devnull |
| 8 | +#sys.stderr = os.devnull |
| 9 | + |
| 10 | +class box(object): |
| 11 | + def __init__(self, screen, blockSize, x, y, bType = 'body'): |
| 12 | + self.screen = screen |
| 13 | + self.blockSize = blockSize |
| 14 | + self.direction = 2 |
| 15 | + self.bType = bType |
| 16 | + self.x = x |
| 17 | + self.y = y |
| 18 | + self.color = (245, 101, 44) |
| 19 | + self.back = None |
| 20 | + self.directionChanged = 0 |
| 21 | + |
| 22 | + def getDirection(self): |
| 23 | + return self.direction |
| 24 | + |
| 25 | + def setDirection(self, direction): |
| 26 | + #self.directionChanged = 1 |
| 27 | + self.direction = direction |
| 28 | + |
| 29 | + def update(self): |
| 30 | + if self.direction == 1: |
| 31 | + self.y = self.y -1 |
| 32 | + elif self.direction == 2: |
| 33 | + self.x = self.x +1 |
| 34 | + elif self.direction == 3: |
| 35 | + self.y = self.y +1 |
| 36 | + elif self.direction == 4: |
| 37 | + self.x = self.x -1 |
| 38 | + |
| 39 | + #if self.back != None: |
| 40 | + # self.back.setDirection(self.direction) |
| 41 | + |
| 42 | + def blit(self): |
| 43 | + relX = self.x * self.blockSize |
| 44 | + relY = self.y * self.blockSize |
| 45 | + pygame.draw.rect(self.screen, self.color, (relX, relY, self.blockSize, self.blockSize) ) |
| 46 | + if self.back != None: |
| 47 | + self.back.setDirection(self.direction) |
| 48 | + |
| 49 | +class game(object): |
| 50 | + def __init__(self): |
| 51 | + self.screen = None |
| 52 | + self.playerBox = None |
| 53 | + |
| 54 | + def move(self, direction): |
| 55 | + #print 'direction:', direction |
| 56 | + if self.playerBox != None: |
| 57 | + curDir = self.playerBox.getDirection() |
| 58 | + # DONT move backwards! |
| 59 | + if (curDir == 1 and direction == 3) or (curDir == 3 and direction == 1): |
| 60 | + pass |
| 61 | + elif (curDir == 2 and direction == 4) or (curDir == 4 and direction == 2) : |
| 62 | + pass |
| 63 | + else: |
| 64 | + self.playerBox.setDirection(direction) |
| 65 | + |
| 66 | + def getLastElement(self): |
| 67 | + tmp = self.playerBox |
| 68 | + found = False |
| 69 | + while found == False: |
| 70 | + if tmp.back == None: |
| 71 | + found = True |
| 72 | + else: |
| 73 | + tmp = tmp.back |
| 74 | + return tmp |
| 75 | + |
| 76 | + def getBodyLen(self): |
| 77 | + tmp = self.playerBox |
| 78 | + cnt = 0 |
| 79 | + while tmp != None: |
| 80 | + tmp = tmp.back |
| 81 | + cnt += 1 |
| 82 | + return cnt |
| 83 | + |
| 84 | + def fieldContainsBox(self, elements, x, y): |
| 85 | + for elem in elements: |
| 86 | + if elem.x == x and elem.y == y: |
| 87 | + return True |
| 88 | + return False |
| 89 | + |
| 90 | + def addSnack(self, elements): |
| 91 | + snackCount = 0 |
| 92 | + coords = [] |
| 93 | + for elem in elements: |
| 94 | + coords.append([ elem.x, elem.y ]) |
| 95 | + if elem.bType == 'snack': |
| 96 | + snackCount += 1 |
| 97 | + |
| 98 | + #print 'snackCount', snackCount |
| 99 | + if snackCount < self.SNACKS: |
| 100 | + xy = [random.randint(1, (self.SCREEN_WIDTH / self.BLOCKSIZE)-1), random.randint(1, (self.SCREEN_HEIGHT / self.BLOCKSIZE-1))] |
| 101 | + if not xy in coords: |
| 102 | + snack = box(self.screen, self.BLOCKSIZE, xy[0], xy[1]) |
| 103 | + snack.bType = 'snack' |
| 104 | + snack.color = (99, 255, 99) |
| 105 | + snack.direction = 0 |
| 106 | + elements.append(snack) |
| 107 | + |
| 108 | + def eatSnack(self, elements): |
| 109 | + for elem in elements: |
| 110 | + if elem.bType == 'snack' and elem.x == self.playerBox.x and elem.y == self.playerBox.y: |
| 111 | + elements.remove(elem) |
| 112 | + return (self.playerBox.x, self.playerBox.y) |
| 113 | + return None |
| 114 | + |
| 115 | + def headDied(self, elements): |
| 116 | + dead = False |
| 117 | + # collision with myself or stuff |
| 118 | + for elem in elements: |
| 119 | + if elem.bType != 'head' and elem.bType != 'snack' and elem.bType: |
| 120 | + if self.playerBox.x == elem.x and self.playerBox.y == elem.y: |
| 121 | + dead = True |
| 122 | + |
| 123 | + # border collision |
| 124 | + if self.playerBox.x < 0 or self.playerBox.y < 0 or self.playerBox.x > (self.SCREEN_WIDTH / self.BLOCKSIZE)-1 or self.playerBox.y > (self.SCREEN_HEIGHT / self.BLOCKSIZE)-1: |
| 125 | + dead = True |
| 126 | + |
| 127 | + if dead == True: |
| 128 | + highscores = '0' |
| 129 | + scores = self.getBodyLen() |
| 130 | + if os.path.isfile("highscore.txt") == True: |
| 131 | + f = open("highscore.txt", 'r') |
| 132 | + highscores = f.read() |
| 133 | + f.close() |
| 134 | + |
| 135 | + if scores > int(highscores): |
| 136 | + highscores = str(scores) |
| 137 | + f = open("highscore.txt", 'w') |
| 138 | + f.write(highscores) |
| 139 | + f.close() |
| 140 | + |
| 141 | + lines = ['GAME OVER', 'POINTS: ' + str(scores), "HIGHSCORE "+highscores, "Button / Keyboard: 1 = Speed Up", "Button / Keyboard: 2 = Speed Down", "R = restart / respawn", 'Q = Quit / Exit'] |
| 142 | + fontSize = 30 |
| 143 | + fnt = pygame.font.SysFont("MS Comic Sans", fontSize) |
| 144 | + xPos = (self.SCREEN_WIDTH / 2) |
| 145 | + #print fnt.size(resultText) |
| 146 | + for i in range(len(lines)): |
| 147 | + txt = lines[i] |
| 148 | + self.screen.blit(fnt.render(txt, 1, (0,0,255)), ( xPos - (fnt.size(txt)[0] / 2), 250 +(i * fontSize))) |
| 149 | + |
| 150 | + return dead |
| 151 | + |
| 152 | + def resetGame(self): |
| 153 | + self.playerBox = box(self.screen, self.BLOCKSIZE, 3, 3) |
| 154 | + self.playerBox.bType = 'head' |
| 155 | + |
| 156 | + self.elements = [] |
| 157 | + self.elements.append(self.playerBox) |
| 158 | + |
| 159 | + self.haveToAdd = [[3, 3], [3, 3], [3, 3]] |
| 160 | + |
| 161 | + def gameSpeedUp(self): |
| 162 | + self.gameSpeedFactor += 1 |
| 163 | + if self.gameSpeedFactor >= len(self.gameSpeedFactors): |
| 164 | + self.gameSpeedFactor -= 1 |
| 165 | + |
| 166 | + def gameSpeedDown(self): |
| 167 | + self.gameSpeedFactor -= 1 |
| 168 | + if self.gameSpeedFactor < 0: |
| 169 | + self.gameSpeedFactor = 0 |
| 170 | + |
| 171 | + def run_game(self): |
| 172 | + # Game parameters |
| 173 | + self.SCREEN_WIDTH = 1024 |
| 174 | + self.SCREEN_HEIGHT = 600 |
| 175 | + BG_COLOR = (8, 13, 41) |
| 176 | + ORANGE = (245, 101, 44) |
| 177 | + self.BLOCKSIZE = 10 |
| 178 | + self.SNACKS = 10 |
| 179 | + self.gameSpeed = 250 |
| 180 | + self.gameSpeedFactors = range(0, 300, 25) |
| 181 | + self.gameSpeedFactor = 0 |
| 182 | + pygame.init() |
| 183 | + |
| 184 | + # do fancy window stuff |
| 185 | + pygame.display.set_caption("SNAKE") |
| 186 | + #pygame.display.set_icon(pygame.image.load('imgs/bandit.jpg')) |
| 187 | + pygame.mouse.set_visible(False) |
| 188 | + |
| 189 | + self.screen = pygame.display.set_mode( (self.SCREEN_WIDTH, self.SCREEN_HEIGHT), 0, 32) |
| 190 | + pygame.display.toggle_fullscreen() |
| 191 | + clock = pygame.time.Clock() |
| 192 | + redrawCount = 0 |
| 193 | + |
| 194 | + pygame.joystick.init() |
| 195 | + self.myJoystick = None |
| 196 | + self.joystick_names = [] |
| 197 | + |
| 198 | + # Enumerate joysticks |
| 199 | + for i in range(0, pygame.joystick.get_count()): |
| 200 | + self.joystick_names.append(pygame.joystick.Joystick(i).get_name()) |
| 201 | + |
| 202 | + # By default, load the first available joystick. |
| 203 | + if (len(self.joystick_names) > 0): |
| 204 | + self.myJoystick = pygame.joystick.Joystick(0) |
| 205 | + self.myJoystick.init() |
| 206 | + |
| 207 | + keymap = {pygame.K_UP:1, pygame.K_RIGHT:2, pygame.K_DOWN:3, pygame.K_LEFT:4} |
| 208 | + |
| 209 | + |
| 210 | + self.playerBox = None |
| 211 | + self.elements = [] |
| 212 | + self.haveToAdd = [] |
| 213 | + |
| 214 | + |
| 215 | + # The main game loop |
| 216 | + # |
| 217 | + gameOver = False |
| 218 | + doMove = -1 |
| 219 | + joyButtonDown = False |
| 220 | + while True: |
| 221 | + if self.playerBox == None: |
| 222 | + self.resetGame() |
| 223 | + |
| 224 | + # Limit frame speed to 50 FPS |
| 225 | + # |
| 226 | + time_passed = clock.tick(50) |
| 227 | + redrawCount += time_passed |
| 228 | + worldChanged = False |
| 229 | + |
| 230 | + if self.myJoystick != None: |
| 231 | + xAx = 0 |
| 232 | + yAx = 0 |
| 233 | + # sometimes 2 axis, sometimes 6, wtf?! |
| 234 | + if self.myJoystick.get_numaxes() == 2: |
| 235 | + xAx = 0 |
| 236 | + yAx = 1 |
| 237 | + else: |
| 238 | + xAx = 3 |
| 239 | + yAx = 4 |
| 240 | + if self.myJoystick.get_axis(xAx) > 0: |
| 241 | + doMove = 2 |
| 242 | + elif self.myJoystick.get_axis(xAx) < 0: |
| 243 | + doMove = 4 |
| 244 | + elif self.myJoystick.get_axis(yAx) > 0: |
| 245 | + doMove = 3 |
| 246 | + elif self.myJoystick.get_axis(yAx) < 0: |
| 247 | + doMove = 1 |
| 248 | + |
| 249 | + if self.myJoystick.get_button(0) and joyButtonDown == False: # speed up |
| 250 | + joyButtonDown = True |
| 251 | + self.gameSpeedUp() |
| 252 | + elif self.myJoystick.get_button(1) and joyButtonDown == False: # speed down |
| 253 | + joyButtonDown = True |
| 254 | + self.gameSpeedDown() |
| 255 | + elif self.myJoystick.get_button(9) and joyButtonDown == False: # (re)start |
| 256 | + joyButtonDown = True |
| 257 | + self.resetGame() |
| 258 | + gameOver = False |
| 259 | + else: |
| 260 | + # make shure NO button is down for reset |
| 261 | + someJoyButtonDown = False |
| 262 | + for i in range(0, self.myJoystick.get_numbuttons()): |
| 263 | + if (self.myJoystick.get_button(i)): |
| 264 | + someJoyButtonDown = True |
| 265 | + joyButtonDown = someJoyButtonDown |
| 266 | + |
| 267 | + for event in pygame.event.get(): |
| 268 | + if event.type == pygame.QUIT: |
| 269 | + self.exit_game() |
| 270 | + |
| 271 | + elif event.type == pygame.KEYDOWN: |
| 272 | + if event.key in keymap: |
| 273 | + doMove = keymap[event.key] |
| 274 | + elif event.key == pygame.K_1: # speed up game |
| 275 | + self.gameSpeedUp() |
| 276 | + elif event.key == pygame.K_2: # slow down up game |
| 277 | + self.gameSpeedDown() |
| 278 | + elif event.key == pygame.K_r: # restart game |
| 279 | + self.resetGame() |
| 280 | + gameOver = False |
| 281 | + elif event.key == pygame.K_q: |
| 282 | + self.exit_game() |
| 283 | + else: |
| 284 | + print event.key |
| 285 | + #if event.key == pygame.K_UP: |
| 286 | + # self.move(1) |
| 287 | + else: |
| 288 | + pass |
| 289 | + #print event |
| 290 | + |
| 291 | + if gameOver == False and redrawCount >= (self.gameSpeed - self.gameSpeedFactors[self.gameSpeedFactor]): #or worldChanged == True: |
| 292 | + # ONLY move, when the timer elapses! |
| 293 | + # otherwise you could change the direction multiple times before the scenery changes and upates |
| 294 | + # strange shit goes on! |
| 295 | + if doMove != -1: |
| 296 | + self.move(doMove) |
| 297 | + doMove = -1 |
| 298 | + |
| 299 | + redrawCount = 0 |
| 300 | + self.screen.fill(BG_COLOR) |
| 301 | + |
| 302 | + # move the elements |
| 303 | + for elem in reversed(self.elements): |
| 304 | + elem.update() |
| 305 | + |
| 306 | + # add elements BEVORE blit is called and they change direction! |
| 307 | + # WEIRD stuff would happen otherwise!!!1!!!!!!!! |
| 308 | + if len(self.haveToAdd) > 0: |
| 309 | + for i in range(len(self.haveToAdd)): |
| 310 | + coords = self.haveToAdd[i] |
| 311 | + if self.fieldContainsBox(self.elements, coords[0], coords[1]) == False: |
| 312 | + lastElem = self.getLastElement() |
| 313 | + lastElem.back = box(self.screen, self.BLOCKSIZE, coords[0], coords[1]) |
| 314 | + lastElem.back.setDirection(lastElem.getDirection()) |
| 315 | + self.elements.append(self.getLastElement()) |
| 316 | + self.haveToAdd.pop(i) |
| 317 | + break |
| 318 | + else: |
| 319 | + # if theres NOTHING to add to the Snake, add a new snak, if needed |
| 320 | + # preventing from spawning a snack inside the "new" tail of the snake and shit |
| 321 | + self.addSnack(self.elements) |
| 322 | + |
| 323 | + # update elements |
| 324 | + for elem in reversed(self.elements): |
| 325 | + elem.blit() |
| 326 | + |
| 327 | + # if a snak has been eaten, add it to the to add list |
| 328 | + snackEaten = self.eatSnack(self.elements) |
| 329 | + if snackEaten != None: |
| 330 | + self.haveToAdd.append(snackEaten) |
| 331 | + |
| 332 | + # collision! |
| 333 | + if self.headDied(self.elements) == True: |
| 334 | + gameOver = True |
| 335 | + |
| 336 | + pygame.display.flip() |
| 337 | + |
| 338 | + |
| 339 | + def exit_game(self): |
| 340 | + sys.exit() |
| 341 | + |
| 342 | + |
| 343 | +snk = game() |
| 344 | +snk.run_game() |
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