Engine version: 0.44
Details
| Key | Supported | Notes |
|---|---|---|
| AirDeathStart | ✔️ | |
| AirDeathFalling | ✔️ | |
| AirDeathFinish | ✔️ | |
| Cheer | ✔️ | |
| Crawl | ✔️ | |
| Deploy | ✔️ | |
| Deployed | ✔️ | |
| DeployedFire | ✔️ | |
| DeployedIdle | ✔️ | |
| Die1 | ✔️ | |
| Die2 | ✔️ | |
| Die3 | ||
| Die4 | ||
| Die5 | ||
| Down | ✔️ | |
| FireFly | ✔️ | |
| FireProne | ✔️ | |
| FireUp | ✔️ | |
| Fly | ✔️ | |
| Guard | ✔️ | |
| Hover | ✔️ | |
| Idle1 | ✔️ | |
| Idle2 | ✔️ | |
| Panic | ✔️ | |
| Paradrop | ✔️ | |
| Prone | ✔️ | |
| Ready | ✔️ | |
| Swim | ✔️ | |
| Tread | ✔️ | |
| Tumble | ✔️ | |
| Undeploy | ✔️ | |
| Up | ✔️ | |
| Walk | ✔️ | |
| WetAttack | ✔️ | |
| WetDie1 | ✔️ | |
| WetDie2 | ✔️ | |
| WetIdle1 | ✔️ | |
| WetIdle2 | ✔️ |
Details
| Key | Supported | Notes |
|---|---|---|
| ActiveAnim | ✔️ | |
| ActiveAnimDamaged | ✔️ | |
| ActiveAnimGarrisoned | ||
| ActiveAnimPowered | ✔️ | |
| ActiveAnimPoweredLight | ✔️ | |
| ActiveAnimX | ✔️ | |
| ActiveAnimY | ✔️ | |
| ActiveAnimYSort | ||
| ActiveAnimZAdjust | ||
ActiveAnim<Num> |
✔️ | Two, Three, Four |
ActiveAnim<Num>Damaged |
✔️ | Two, Three, Four |
ActiveAnim<Num>Powered |
✔️ | Two, Three, Four |
ActiveAnim<Num>PoweredLight |
✔️ | Two, Three, Four |
ActiveAnim<Num>X |
✔️ | Two, Three, Four |
ActiveAnim<Num>Y |
✔️ | Two, Three, Four |
ActiveAnim<Num>YSort |
Two, Three, Four | |
ActiveAnim<Num>ZAdjust |
Two, Three, Four | |
AddOccupy<Num> |
✔️ | 1-* |
| AltCameo | ✔️ | |
| AltPalette | ✔️ | |
| AnimHigh | ||
| AnimLow | ||
| AnimPalette | ✔️ | |
| AnimRate | ||
| BibShape | ✔️ | |
| Buildup | ✔️ | |
| Cameo | ✔️ | |
| CanBeHidden | ✔️ | |
| CanHideThings | ✔️ | |
| ChargeAnim | ||
| Crater | ✔️ | |
| Crawls | ||
| Damage | ||
DamageFireOffset<Num> |
✔️ | 0-* |
| DamageLevels | ||
| DelayedFireDelay | ✔️ | |
| DemandLoad | ❗ | Don't load the anim at the loading screen |
| DemandLoadBuildup | ||
| DeployingAnim | ✔️ | |
| DeployingAnimDamaged | ✔️ | |
| DetailLevel | ||
| DisableShadowCache | ||
| DisableVoxelCache | ||
DockingOffset<Num> |
✔️ | 0-* |
| ElitePrimaryFireFLH | ✔️ | |
| EliteSecondaryFireFLH | ✔️ | |
| End | ❗ | Always interpreted as inclusive last frame index |
| ExtraLight | ||
| FireAngle | ||
| FireUp | ✔️ | |
| FiringFrames | ✔️ | |
| Flat | ✔️ | |
| ForceBigCraters | ✔️ | |
| Foundation | ✔️ | |
| GateStages | ||
| Height | ✔️ | |
| HideIfNoOre | ||
| IdleAnim | ✔️ | |
| IdleAnimDamaged | ✔️ | |
| IdleAnimPowered | ✔️ | |
| IdleAnimPoweredLight | ✔️ | |
| IdleAnimX | ✔️ | |
| IdleAnimY | ✔️ | |
| IdleAnimYSort | ||
| IdleAnimZAdjust | ||
| Image | ✔️ | |
| IsAnimatedTiberium | ||
| IsAnimDelayedFire | ✔️ | |
| IsFlamingGuy | ✔️ | |
| IsVeins | ||
| Layer | ||
| LineTrailColor | ✔️ | |
| LineTrailColorDecrement | ✔️ | |
| LoopCount | ✔️ | |
| LoopEnd | ❗ | Always interpreted as exclusive last frame index |
| LoopStart | ✔️ | |
MuzzleFlash<Num> |
✔️ | 0-* |
| NewTheater | ||
| Next | ||
| Normalized | ||
| NormalZAdjust | ||
| OccupyHeight | ✔️ | |
| Palette | ✔️ | Supports any palette name |
| PBarrelLength | ||
| PBarrelThickness | ||
| PingPong | ||
PowerUp<Num>LocXX |
1-2 | |
PowerUp<Num>LocYY |
1-2 | |
PowerUp<Num>LocZZ |
1-2 | |
PowerUp<Num>YSort |
1-2 | |
| PrimaryFireDualOffset | ||
| PrimaryFireFLH | ✔️ | |
| PrimaryFirePixelOffset | ✔️ | |
| ProductionAnim | ✔️ | |
| ProductionAnimDamaged | ✔️ | |
| ProductionAnimPowered | ✔️ | |
| ProductionAnimPoweredLight | ✔️ | |
| ProductionAnimX | ✔️ | |
| ProductionAnimY | ✔️ | |
| ProductionAnimYSort | ||
| ProductionAnimZAdjust | ||
| PsiWarning | ||
| QueueingCell | ✔️ | |
| RandomLoopDelay | ✔️ | |
| RandomRate | ✔️ | |
| Rate | ✔️ | |
| Recoilless | ||
| Remapable | ||
RemoveOccupy<Num> |
✔️ | 1-* |
| Report | ✔️ | |
| RoofDeployingAnim | ✔️ | |
| RoofDeployingAnimDamaged | ✔️ | |
| Rotates | ✔️ | |
| RunningFrames | ✔️ | |
| Scorch | ✔️ | |
| SecondaryFire | ||
| SecondaryFireFLH | ✔️ | |
| SecondaryFirePixelOffset | ✔️ | |
| SecondaryProne | ||
| Sequence | ✔️ | |
| Shadow | ✔️ | |
| ShadowIndex | ||
| ShouldFogRemove | ||
| ShouldUseCellDrawer | ✔️ | |
| SpawnDelay | ✔️ | |
| SpecialAnim | ✔️ | |
| SpecialAnimDamaged | ✔️ | |
| SpecialAnimPowered | ✔️ | |
| SpecialAnimPoweredLight | ✔️ | |
| SpecialAnimX | ✔️ | |
| SpecialAnimY | ✔️ | |
| SpecialAnimYSort | ||
| SpecialAnimZAdjust | ||
SpecialAnim<Num> |
✔️ | Two, Three, Four |
SpecialAnim<Num>Damaged |
✔️ | Two, Three, Four |
SpecialAnim<Num>Powered |
✔️ | Two, Three, Four |
SpecialAnim<Num>PoweredLight |
✔️ | Two, Three, Four |
SpecialAnim<Num>X |
✔️ | Two, Three, Four |
SpecialAnim<Num>Y |
✔️ | Two, Three, Four |
SpecialAnim<Num>YSort |
Two, Three, Four | |
SpecialAnim<Num>ZAdjust |
Two, Three, Four | |
| Start | ✔️ | |
| StartSound | ✔️ | |
| SuperAnim | ✔️ | |
| SuperAnimDamaged | ✔️ | |
| SuperAnimPowered | ✔️ | |
| SuperAnimPoweredLight | ✔️ | |
| SuperAnimX | ✔️ | |
| SuperAnimY | ✔️ | |
| SuperAnimYSort | ||
| SuperAnimZAdjust | ||
SuperAnim<Num> |
✔️ | Two, Three, Four |
SuperAnim<Num>Damaged |
✔️ | Two, Three, Four |
SuperAnim<Num>Powered |
✔️ | Two, Three, Four |
SuperAnim<Num>PoweredLight |
✔️ | Two, Three, Four |
SuperAnim<Num>X |
✔️ | Two, Three, Four |
SuperAnim<Num>Y |
✔️ | Two, Three, Four |
SuperAnim<Num>YSort |
Two, Three, Four | |
SuperAnim<Num>ZAdjust |
Two, Three, Four | |
| TerrainPalette | ✔️ | |
| Theater | ✔️ | |
| TiberiumChainReaction | ||
| TiberiumSpawnType | ||
| TiberiumSpreadRadius | ||
| Tiled | ||
| ToOverlay | ||
| Trailer | ✔️ | |
| Translucency | ✔️ | |
| TranslucencyDetailLevel | ||
| Translucent | ✔️ | |
| TurretOffset | ✔️ | |
| UnderDoorAnim | ✔️ | |
| UnderDoorAnimDamaged | ✔️ | |
| UnderDoorAnimZAdjust | ||
| UnderRoofDoorAnim | ✔️ | |
| UnderRoofDoorAnimDamaged | ✔️ | |
| UseBuffer | ||
| UseLineTrail | ✔️ | |
| UseNormalLight | ❗ | Only for building anims |
| UseTurretShadow | ||
| VisibleLoad | ||
| Voxel | ✔️ | |
| WalkFrames | ✔️ | |
Weapon<Num>FLH |
✔️ | 1-* |
Weapon<Num>TurretLocked |
1-* | |
| YDrawOffset | ||
| YSortAdjust | ||
| ZAdjust | ✔️ | |
| ZShapePointMove | ❗ | Partial support, only when Refinery=yes or NukeSilo=yes |
Details
| Key | Default | Description |
|---|---|---|
| NoHVA | no | For voxel art, skips loading the HVA file, using the baked-in transform instead. |
| Reverse | no | Plays the animation in reverse, from last frame to first frame |
| Rotors | - | For voxel art, list of rotor section names to animate, as HVA animation is not supported |
| Rotor1Axis | 0,1,0 | The axis of rotation (X,Y,Z) for rotor animations (right-handed, Y-up coordinate system) |
| Rotor1Rate | 67 | The angular frequency of the rotor, in degrees/frame (signed) |
| Rotor1IdleRate | - | Same as Rotor1Rate, but applies when stationary/idle. Overrides [VehicleType]->IdleRate. |
Details
| Key | Supported | Description |
|---|---|---|
| Damage | ✔️ | |
| DamageRadius | ✔️ | |
| Elasticity | ✔️ | |
| ExpireAnim | ✔️ | |
| IsMeteor | ||
| IsTiberium | ||
| MinZVel | ✔️ | |
| MaxXYVel | ✔️ | |
| MaxZVel | ✔️ | |
| Spawns | ||
| SpawnCount | ||
| StartSound | ||
| TrailerAnim | ✔️ | |
| TrailerSeperation | ✔️ | |
| Translucent | ||
| Warhead | ✔️ |
❌ Unsupported