Skip to content

Add support to play multiple timelines at the same time #366

@BitBarrel

Description

@BitBarrel

Currently, you can only play or pan (scrub) one timeline (not state machine) at a time. I need to play (or set the exact position) of multiple timelines simultaneously.

There might be conflicts if other timelines write to the same properties, but I will make sure only one timeline writes to the same properties.

I am aware this can be done using joysticks and blend modes, but that requires a lot of extra work in Rive (two extra timelines, one joystick, and set up a state machine blend mode for each animation, and I have many, many animations). It would be easier if I could just pan/scrub multiple timelines in code instead.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions