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SPACESHOOTERS.py
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158 lines (126 loc) · 5.56 KB
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import pygame
import os
pygame.font.init()
pygame.mixer.init()
WIDTH, HEIGHT = 900, 500
WIN = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("Game")
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
YELLOW = (255,255,0)
BORDER = pygame.Rect(WIDTH//2-5, 0, 10, 500)
HEALTH_FONT = pygame.font.SysFont('comicsans', 40)
WINNER_FONT = pygame.font.SysFont('comicsans', 100)
BULLET_HIT_SOUND = pygame.mixer.Sound(os.path.join('Assets','Grenade+1.mp3'))
BULLET_FIRE_SOUND = pygame.mixer.Sound(os.path.join('Assets','Gun+Silencer.mp3'))
FPS = 60
VEL = 5
BULLET_VEL = 7
MAX_BULLETS = 3
YELLOW_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2
SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 40
YELLOW_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets', 'spaceship_yellow.png'))
RED_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets', 'spaceship_red.png'))
YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)
RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)
SPACE = pygame.transform.scale(pygame.image.load(os.path.join('Assets', 'space.png')), (WIDTH,HEIGHT))
def yellow_handle_movement(keys_pressed, yellow):
if keys_pressed[pygame.K_a] and yellow.x - VEL > 0: #LEFT
yellow.x -= VEL
if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width <BORDER.x: #RIGHT
yellow.x += VEL
if keys_pressed[pygame.K_w] and yellow.y - VEL > 0: #UP
yellow.y -= VEL
if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height < HEIGHT - 15: #DOWN
yellow.y += VEL
def red_handle_movement(keys_pressed, red):
if keys_pressed[pygame.K_LEFT] and red.x - VEL - 15> BORDER.x: #LEFT
red.x -= VEL
if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH: #RIGHT
red.x += VEL
if keys_pressed[pygame.K_UP] and red.y - VEL > 0: #UP
red.y -= VEL
if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 15: #DOWN
red.y += VEL
def handle_bullets(yellow_bullets, red_bullets, yellow, red):
for bullet in yellow_bullets:
bullet.x += BULLET_VEL
if red.colliderect(bullet):
yellow_bullets.remove(bullet)
pygame.event.post(pygame.event.Event(RED_HIT))
elif bullet.x > WIDTH:
yellow_bullets.remove(bullet)
for bullet in red_bullets:
bullet.x -= BULLET_VEL
if yellow.colliderect(bullet):
red_bullets.remove(bullet)
pygame.event.post(pygame.event.Event(YELLOW_HIT))
elif bullet.x < 0:
red_bullets.remove(bullet)
def draw_winner(text):
draw_text = WINNER_FONT.render(text,1,WHITE)
WIN.blit(draw_text,(WIDTH//2 - draw_text.get_width() // 2, HEIGHT//2 - draw_text.get_height()//2))
pygame.display.update()
pygame.time.delay(1000)
def draw_win(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health):
pygame.draw.rect(WIN, BLACK, BORDER)
WIN.blit(SPACE,(0,0))
red_health_text = HEALTH_FONT.render(f"Health: {red_health}", 1,WHITE)
yellow_health_text = HEALTH_FONT.render(f"Health: {yellow_health}",1 ,WHITE)
WIN.blit(red_health_text, (WIDTH-red_health_text.get_width()-10, 10))
WIN.blit(yellow_health_text, (10, 10))
WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y))
WIN.blit(RED_SPACESHIP, (red.x, red.y))
for bullet in red_bullets:
pygame.draw.rect(WIN, RED, bullet)
for bullet in yellow_bullets:
pygame.draw.rect(WIN, YELLOW, bullet)
pygame.display.update()
def main():
red_bullets = []
yellow_bullets = []
red_health = 3
yellow_health = 3
red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
clock = pygame.time.Clock()
run = True
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LCTRL and len(yellow_bullets) < MAX_BULLETS:
bullet = pygame.Rect(yellow.x+yellow.width, yellow.y+yellow.height//2 -2, 10, 4)
yellow_bullets.append(bullet)
BULLET_FIRE_SOUND.play()
if event.key == pygame.K_RCTRL and len(red_bullets) < MAX_BULLETS:
bullet = pygame.Rect(red.x, red.y+red.height//2 -2, 10, 5)
red_bullets.append(bullet)
BULLET_FIRE_SOUND.play()
if event.type == RED_HIT:
red_health -= 1
BULLET_HIT_SOUND.play()
if event.type == YELLOW_HIT:
yellow_health -= 1
BULLET_HIT_SOUND.play()
winner_text = ""
if red_health <= 0:
winner_text = "Yellow wins!"
if yellow_health <= 0:
winner_text = "Red wins"
if winner_text != "":
draw_winner(winner_text)
break
keys_pressed = pygame.key.get_pressed()
yellow_handle_movement(keys_pressed, yellow)
red_handle_movement(keys_pressed, red)
handle_bullets(yellow_bullets, red_bullets, yellow, red)
draw_win(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health)
main()
if __name__ == "__main__":
main()