Hello Riley, I am fellow developer and I am currently trying to implement steamworks and I am at the final steps. I have added steamworks builds for both Windows and MacOS. Windows version has currently run like a champ and no issues there. The problem on MacOS I am currently experiencing is the following. If the game starts on screen other than the main one (set from macOS display settings) and the displays are arranged in such a way that they have offset from the top border than the mouse would appear correctly on second screen but will highlight and click only if the offset is the same. It’s hard to understand from text, so I will attach video/images of what is the issue exactly. Though it was only my game but went over some other games using the steamworks and the issue is the same (Parkour Legends and Goose Goose Duck). For a game as Brawlhalla which is always under development I would think they are using the latest sdk as well. In it there is no problem like this, they are using some Adobe AIR (which is scary). Just wondering what could the issue be related to. I have to get my cursor to the middle of the screen to highlight it (the video is from Parkour Legends Demo which is free for testing purposes). I am on apple silicon not sure if this is the cause, I don’t have intel one to test.

Hello Riley, I am fellow developer and I am currently trying to implement steamworks and I am at the final steps. I have added steamworks builds for both Windows and MacOS. Windows version has currently run like a champ and no issues there. The problem on MacOS I am currently experiencing is the following. If the game starts on screen other than the main one (set from macOS display settings) and the displays are arranged in such a way that they have offset from the top border than the mouse would appear correctly on second screen but will highlight and click only if the offset is the same. It’s hard to understand from text, so I will attach video/images of what is the issue exactly. Though it was only my game but went over some other games using the steamworks and the issue is the same (Parkour Legends and Goose Goose Duck). For a game as Brawlhalla which is always under development I would think they are using the latest sdk as well. In it there is no problem like this, they are using some Adobe AIR (which is scary). Just wondering what could the issue be related to. I have to get my cursor to the middle of the screen to highlight it (the video is from Parkour Legends Demo which is free for testing purposes). I am on apple silicon not sure if this is the cause, I don’t have intel one to test.