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QuadTree.cpp
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304 lines (228 loc) · 6.93 KB
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/*
* QuadTree.cpp
*/
#include "QuadTree.h"
QuadTree::QuadTree()
{
treeData = NULL;
currentPos = treeData;
length = 0;
}
QuadTree::QuadTree( SortedList& source )
{
//Create the first node in the tree
nodeData next;
source.ResetList();
source.GetNextItem( next );
treeData = new treeNode;
treeData -> tagged = false;
treeData -> NW = NULL;
treeData -> SW = NULL;
treeData -> SE = NULL;
treeData -> NE = NULL;
currentPos = treeData;
(currentPos->point).x = (next.centroid).x;
(currentPos->point).y = (next.centroid).y;
length = 1;
//Iterate through the sorted list and insert items into tree
while ( !source.IsLastItem() )
{
source.GetNextItem( next );
insert( treeData, next.centroid );
}
}
QuadTree::~QuadTree()
{
//destroy( treeData );
}
void destroy( treeNode* tree )
{
//If the pointer points to something, destroy what it points to
if( tree != NULL )
{
destroy( tree->NW );
destroy( tree->SW );
destroy( tree->NE );
destroy( tree->SE );
delete tree;
}
}
void QuadTree::MakeEmpty()
{
//Destroy everything and set length to 0
destroy( treeData );
length = 0;
}
int QuadTree::LengthIs()
{
return length;
}
void QuadTree::FindClosest( coord query, coord& returned )
{
coord closest;
coord current;
double minDist;
bool found = false;
double dist;
//Initialize the minimum distance
if( treeData -> tagged == false )
{
current.x = (treeData->point).x;
current.y = (treeData->point).y;
dist = pow( current.x - query.x, 2) + pow( current.y- query.y, 2);
dist = pow( dist, 0.5 );
minDist = dist;
closest = current;
}
else {
minDist = 10000;
}
currentPos = treeData;
//Traverse the tree through the path that the query falls in
if((query.x < (currentPos->point).x) && (query.y < (currentPos->point).y))
currentPos = currentPos->SW;
else if((query.x < (currentPos->point).x) && (query.y >= (currentPos->point).y))
currentPos = currentPos->NW;
else if((query.x >= (currentPos->point).x) && (query.y < (currentPos->point).y))
currentPos = currentPos->SE;
else if((query.x >= (currentPos->point).x) && (query.y >= (currentPos->point).y))
currentPos = currentPos->NE;
while ( currentPos != NULL )
{
if ( currentPos -> tagged == false)
{
current.x = (currentPos->point).x;
current.y = (currentPos->point).y;
dist = pow( current.x - query.x, 2) + pow( current.y- query.y, 2);
dist = pow( dist, 0.5 );
if (dist < minDist )
{
minDist = dist;
closest.x = current.x;
closest.y = current.y;
}
}
if((query.x < (currentPos->point).x) && (query.y < (currentPos->point).y))
currentPos = currentPos->SW;
else if((query.x < (currentPos->point).x) && (query.y >= (currentPos->point).y))
currentPos = currentPos->NW;
else if((query.x >= (currentPos->point).x) && (query.y < (currentPos->point).y))
currentPos = currentPos->SE;
else if((query.x >= (currentPos->point).x) && (query.y >= (currentPos->point).y))
currentPos = currentPos->NE;
}
//Go back to the top of the tree and search only those subtrees falling withing the circle of min distance from query
currentPos = treeData;
minFind ( currentPos, query, closest, minDist );
currentPos = treeData;
//Find the final closest point and tag it
while ( !found )
{
if ( ((currentPos->point).x == closest.x) && ((currentPos->point).y == closest.y))
{
currentPos -> tagged = true;
found = true;
}
if((closest.x < (currentPos->point).x) && (closest.y < (currentPos->point).y))
currentPos = currentPos->SW;
else if((closest.x < (currentPos->point).x) && (closest.y >= (currentPos->point).y))
currentPos = currentPos->NW;
else if((closest.x >= (currentPos->point).x) && (closest.y < (currentPos->point).y))
currentPos = currentPos->SE;
else if((closest.x >= (currentPos->point).x) && (closest.y >= (currentPos->point).y))
currentPos = currentPos->NE;
}
returned = closest;
}
void minFind ( treeNode* tree, coord query, coord& closest, double& minDist )
{
coord current;
double dist;
//Make sure that the pointer points to something
if ( tree!=NULL)
{
//Make sure that the point is not tagged
if ( tree -> tagged == false)
{
//Test the distance at the current point
current = tree->point;
dist = pow( current.x - query.x, 2) + pow( current.y- query.y, 2);
dist = pow( dist, 0.5 );
if (dist < minDist )
{
minDist = dist;
closest = current;
}
}
//Test if each subtree has a place inside the circle of min distance from query
if((query.x < (tree->point).x) && (query.y < (tree->point).y))
{
minFind( tree->SW, query, closest, minDist );
if ( abs( query.x - (tree->point).x ) < minDist )
minFind( tree->SE, query, closest, minDist );
if ( abs( query.y - (tree->point).y ) < minDist )
minFind( tree->NW, query, closest, minDist );
}
else if((query.x < (tree->point).x) && (query.y >= (tree->point).y))
{
minFind( tree->NW, query, closest, minDist );
if ( abs( query.x - (tree->point).x ) < minDist )
minFind( tree->NE, query, closest, minDist );
if ( abs( query.y - (tree->point).y ) < minDist )
minFind( tree->SW, query, closest, minDist );
}
else if((query.x >= (tree->point).x) && (query.y < (tree->point).y))
{
minFind( tree->SE, query, closest, minDist );
if ( abs( query.x - (tree->point).x ) < minDist )
minFind( tree->SW, query, closest, minDist );
if ( abs( query.y - (tree->point).y ) < minDist )
minFind( tree->NE, query, closest, minDist );
}
else if((query.x >= (tree->point).x) && (query.y >= (tree->point).y))
{
minFind( tree->NE, query, closest, minDist );
if ( abs( query.x - (tree->point).x ) < minDist )
minFind( tree->NW, query, closest, minDist );
if ( abs( query.y - (tree->point).y ) < minDist )
minFind( tree->SE, query, closest, minDist );
}
}
}
void QuadTree::InsertItem( coord inserted )
{
insert( treeData, inserted );
}
void QuadTree::insert( treeNode*& tree, coord inserted )
{
//If the pointer is NULL, create a new node. End of recursion
if (tree == NULL) // base case
{
tree = new treeNode;
tree -> NW = NULL;
tree -> SW = NULL;
tree -> SE = NULL;
tree -> NE = NULL;
tree -> tagged = false;
(tree->point).x = inserted.x;
(tree->point).y = inserted.y;
length++;
}
//If not, determine the appropriate tree to traverse
else if((inserted.x < (tree->point).x) && (inserted.y < (tree->point).y))
insert(tree->SW, inserted);
else if((inserted.x < (tree->point).x) && (inserted.y >= (tree->point).y))
insert(tree->NW, inserted);
else if((inserted.x >= (tree->point).x) && (inserted.y < (tree->point).y))
insert(tree->SE, inserted);
else if((inserted.x >= (tree->point).x) && (inserted.y >= (tree->point).y))
insert(tree->NE, inserted);
}
void QuadTree::ResetTree()
{
currentPos = treeData;
}
bool QuadTree::IsLeaf()
{
return ( (currentPos->SW == NULL ) && (currentPos->NW == NULL ) && (currentPos->SE == NULL ) && (currentPos->NE == NULL ) );
}