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Copy pathSkyBox.cpp
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101 lines (82 loc) · 2.73 KB
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#include "SkyBox.h"
/** Constructor for the skybox class */
SkyBox::SkyBox(void) {
}
/** Destructor */
SkyBox::~SkyBox(void) {
}
/** Initialise by loading textures etc. */
void SkyBox::Init(void) {
RawLoader rawLoader;
skyTexture = rawLoader.LoadTextureRAW("skyboxtexture.raw", 0, 4096, 3072);
// load the skybox to a display list
displayList = glGenLists(1);
glNewList(displayList, GL_COMPILE);
glPushMatrix();
GLfloat emissiveMaterial[4] = {1.0f, 1.0f, 1.0f, 1.0f};
GLfloat nonEmissiveMaterial[4] = {0.0f, 0.0f, 0.0f, 0.0f};
// make the sky glow and bright
glMaterialfv(GL_FRONT, GL_EMISSION, emissiveMaterial);
glScalef(512.0f, 512.0f, 512.0f);
glTranslatef(1.0f, 0.6f, 1.0f);
//walls
glPushMatrix();
glBegin(GL_QUADS);
glNormal3f(0.0f, 0.0f, -1.0f);
glTexCoord2f(0.01f, 0.665f); glVertex3f(-1.0f, -0.5f, 1.0f);
glTexCoord2f(0.01f, 0.334f); glVertex3f(-1.0f, 0.5f, 1.0f);
glTexCoord2f(0.25f, 0.334f); glVertex3f(1.0f, 0.5f, 1.0f);
glTexCoord2f(0.25f, 0.665f); glVertex3f(1.0f, -0.5f, 1.0f);
glEnd();
glPopMatrix();
glRotatef(90, 0, 1, 0);
glPushMatrix();
glBegin(GL_QUADS);
glNormal3f(0.0f, 0.0f, -1.0f);
glTexCoord2f(0.25f, 0.665f); glVertex3f(-1.0f, -0.5f, 1.0f);
glTexCoord2f(0.25f, 0.334f); glVertex3f(-1.0f, 0.5f, 1.0f);
glTexCoord2f(0.5f, 0.334f); glVertex3f(1.0f, 0.5f, 1.0f);
glTexCoord2f(0.5f, 0.665f); glVertex3f(1.0f, -0.5f, 1.0f);
glEnd();
glPopMatrix();
glRotatef(90.0f, 0, 1.0f, 0);
glPushMatrix();
glBegin(GL_QUADS);
glNormal3f(0.0f, 0.0f, -1.0f);
glTexCoord2f(0.5f, 0.665f); glVertex3f(-1.0f, -0.5f, 1.0f);
glTexCoord2f(0.5f, 0.334f); glVertex3f(-1.0f, 0.5f, 1.0f);
glTexCoord2f(0.75f, 0.334f); glVertex3f(1.0f, 0.5f, 1.0f);
glTexCoord2f(0.75f, 0.665f); glVertex3f(1.0f, -0.5f, 1.0f);
glEnd();
glPopMatrix();
glRotatef(90.0f, 0, 1.0f, 0);
glPushMatrix();
glBegin(GL_QUADS);
glNormal3f(0.0f, 0.0f, -1.0f);
glTexCoord2f(0.75f, 0.665f); glVertex3f(-1.0f, -0.5f, 1.0f);
glTexCoord2f(0.75f, 0.334f); glVertex3f(-1.0f, 0.5f, 1.0f);
glTexCoord2f(0.999f, 0.334f); glVertex3f(1.0f, 0.5f, 1.0f);
glTexCoord2f(0.999f, 0.665f); glVertex3f(1.0f, -0.5f, 1.0f);
glEnd();
glPopMatrix();
// Top
glRotatef(180.0f, 0, 1, 0);
glBegin(GL_QUADS);
glNormal3f(0, -1.0f, 0);
glTexCoord2f(0.251f, 0.001f); glVertex3f(-1.0f, 0.5f, -1.0f);
glTexCoord2f(0.499f, 0.001f); glVertex3f(1.0f, 0.5f, -1.0f);
glTexCoord2f(0.499f, 0.332f); glVertex3f(1.0f, 0.5f, 1.0f);
glTexCoord2f(0.251f, 0.332f); glVertex3f(-1.0f, 0.5f, 1.0f);
glEnd();
// Turn off emissive lighting
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, nonEmissiveMaterial);
glPopMatrix();
glEndList();
}
/** Display the skybox */
void SkyBox::Display(void) {
glPushMatrix();
glBindTexture(GL_TEXTURE_2D, skyTexture);
glCallList(displayList);
glPopMatrix();
}