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CMakeLists.txt
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executable file
·75 lines (65 loc) · 2.85 KB
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cmake_minimum_required(VERSION 3.0)
project(CG1_Framework)
option(GLFW_BUILD_DOCS OFF)
option(GLFW_BUILD_EXAMPLES OFF)
option(GLFW_BUILD_TESTS OFF)
add_subdirectory(extern/glfw)
option(ASSIMP_BUILD_ASSIMP_TOOLS OFF)
option(ASSIMP_BUILD_SAMPLES OFF)
option(ASSIMP_BUILD_TESTS OFF)
add_subdirectory(extern/assimp)
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /EHsc")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused-function -Wno-unused-parameter -Wextra -Wpedantic -std=c++14")
if(NOT WIN32)
set(GLAD_LIBRARIES dl)
endif()
endif()
get_filename_component(CG1_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR} REALPATH)
set(CG1_WINDOW_WIDTH "1280" CACHE STRING "Application main window width.")
set(CG1_WINDOW_HEIGHT "720" CACHE STRING "Application main window height.")
set(CG1_SHADER_BASE_PATH "\"${CG1_ROOT_DIR}/cg1/shaders/\"")
set(CG1_RESOURCE_BASE_PATH "\"${CG1_ROOT_DIR}/cg1/resources/\"")
configure_file("cg1.h.in"
"cg1/cg1.h")
include_directories(${PROJECT_BINARY_DIR}/cg1/
cg1/
extern/assimp/include/
extern/glad/include/
extern/glfw/include/
extern/glm/
extern/stb/
extern/imgui/)
file(GLOB EXTERN_SOURCES extern/glad/src/glad.c extern/imgui/imgui.cpp extern/imgui/imgui_draw.cpp)
file(GLOB PROJECT_HEADERS ${PROJECT_BINARY_DIR}/cg1/*.h
cg1/*.h
cg1/core/*.h
cg1/gfx/*.h
cg1/scenes/*.h)
file(GLOB PROJECT_SOURCES cg1/*.cpp
cg1/core/*.cpp
cg1/gfx/*.cpp
cg1/scenes/*.cpp)
file(GLOB PROJECT_SHADERS cg1/shaders/*.comp
cg1/shaders/*.frag
cg1/shaders/*.geom
cg1/shaders/*.vert)
file(GLOB PROJECT_CONFIGS CMakeLists.txt
Readme.md
.gitattributes
.gitignore
.gitmodules)
source_group("Headers" FILES ${PROJECT_HEADERS})
source_group("Shaders" FILES ${PROJECT_SHADERS})
source_group("Sources" FILES ${PROJECT_SOURCES})
source_group("Extern" FILES ${EXTERN_SOURCES})
add_definitions(-DGLFW_INCLUDE_NONE
-DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\")
add_executable(${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS}
${PROJECT_SHADERS} ${PROJECT_CONFIGS}
${EXTERN_SOURCES})
target_link_libraries(${PROJECT_NAME} LINK_PUBLIC assimp glfw
${GLFW_LIBRARIES} ${GLAD_LIBRARIES})
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})