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| 1 | +# Circles by Bárbara Almeida |
| 2 | +# A fork of Circle through 3 points by Bárbara Almeida. |
| 3 | +# Draw circles from 3 points moving on smooth random trajectories. |
| 4 | +# https://www.openprocessing.org/sketch/211167 |
| 5 | + |
| 6 | +# JRubyArt version by Martin Prout |
| 7 | +PBisector = Struct.new(:vector, :angle) # perpendicular bisector |
| 8 | +Vect = Struct.new(:x, :y, :z) # for calculation of center |
| 9 | + |
| 10 | +def settings |
| 11 | + size(800, 400, P2D) |
| 12 | +end |
| 13 | + |
| 14 | +def setup |
| 15 | + sketch_title 'Circles From Three Moving Points' |
| 16 | + color_mode(HSB, 360, 100, 100, 100) |
| 17 | + @c = rand(360) |
| 18 | + @points = (0..2).map { Point.new(rand(width), rand(height)) } |
| 19 | + background 0 |
| 20 | +end |
| 21 | + |
| 22 | +def draw |
| 23 | + fill(0, 0, 0) |
| 24 | + noStroke |
| 25 | + rect(0, 0, width, height) if (frame_count % 8_000).zero? |
| 26 | + @points.each do |point| |
| 27 | + # change direction sometimes |
| 28 | + point.set_dir rand(-PI..PI) if rand > 0.96 |
| 29 | + point.update |
| 30 | + point.check_edges |
| 31 | + end |
| 32 | + # set the style of the circle |
| 33 | + @dc = map1d(millis, 0..150_000, 0..360) # slowly changes hue |
| 34 | + stroke((@c + @dc) % 360, 50, 100, 5) |
| 35 | + no_fill |
| 36 | + # verifies if there is a circle and draw it |
| 37 | + return if collinear(@points[0].pos, @points[1].pos, @points[2].pos) |
| 38 | + draw_circle @points |
| 39 | +end |
| 40 | + |
| 41 | +def draw_circle(pts) |
| 42 | + # find the bisectors of 2 sides |
| 43 | + mp = [] |
| 44 | + mp[0] = bisector(pts[0].pos, pts[1].pos) |
| 45 | + mp[1] = bisector(pts[1].pos, pts[2].pos) |
| 46 | + center_point = center(mp) # find the center of the circle |
| 47 | + # calculate the radius |
| 48 | + radius = center_point.dist(pts[2].pos) |
| 49 | + # if not collinear display circle |
| 50 | + ellipse(center_point.x, center_point.y, 2 * radius, 2 * radius) |
| 51 | +end |
| 52 | + |
| 53 | +def bisector(a, b) |
| 54 | + midpoint = (a + b) / 2.0 # middle of AB |
| 55 | + theta = atan2(b.y - a.y, b.x - a.x) # inclination of AB |
| 56 | + PBisector.new(midpoint, theta - HALF_PI) |
| 57 | +end |
| 58 | + |
| 59 | +def collinear(a, b, c) |
| 60 | + (a - b).cross(b - c).zero? |
| 61 | +end |
| 62 | + |
| 63 | +def center(bisector) |
| 64 | + # equation of the first bisector (ax - y = -b) |
| 65 | + eq = bisector.map do |mp| |
| 66 | + a = tan mp.angle |
| 67 | + v = mp.vector |
| 68 | + Vect.new(a, -1, -1 * (v.y - v.x * a)) |
| 69 | + end |
| 70 | + # calculate x and y coordinates of the circumcenter |
| 71 | + ox = (eq[1].y * eq[0].z - eq[0].y * eq[1].z) / |
| 72 | + (eq[0].x * eq[1].y - eq[1].x * eq[0].y) |
| 73 | + oy = (eq[0].x * eq[1].z - eq[1].x * eq[0].z) / |
| 74 | + (eq[0].x * eq[1].y - eq[1].x * eq[0].y) |
| 75 | + Vec2D.new(ox,oy) |
| 76 | +end |
| 77 | + |
| 78 | +class Point |
| 79 | + include Processing::Proxy |
| 80 | + attr_accessor :pos, :velocity, :acceleration |
| 81 | + |
| 82 | + def initialize(x, y) |
| 83 | + @pos = Vec2D.new(x, y) |
| 84 | + @velocity = Vec2D.new |
| 85 | + @acceleration = Vec2D.random |
| 86 | + end |
| 87 | + |
| 88 | + # change direction |
| 89 | + def set_dir(angle) |
| 90 | + # direction of the acceleration is defined by the new angle |
| 91 | + @acceleration = Vec2D.from_angle(angle) |
| 92 | + dif = acceleration.angle_between velocity |
| 93 | + dif = map1d(dif, 0..PI, 0.1..0.001) |
| 94 | + @acceleration *= dif |
| 95 | + end |
| 96 | + |
| 97 | + # update position |
| 98 | + def update |
| 99 | + @velocity += acceleration |
| 100 | + velocity.set_mag(1.5) { velocity.mag > 1.5 } # limit velocity |
| 101 | + @pos += velocity |
| 102 | + end |
| 103 | + |
| 104 | + def check_edges |
| 105 | + pos.x = constrain(pos.x, 0, width) |
| 106 | + pos.y = constrain(pos.y, 0, height) |
| 107 | + end |
| 108 | +end |
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