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lib.rs
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627 lines (571 loc) · 20.4 KB
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// Copyright 2024 the Xilem Authors
// SPDX-License-Identifier: Apache-2.0
use android_view::{
jni::{
JNIEnv,
sys::{jint, jlong},
},
ndk::{event::Keycode, native_window::NativeWindow},
*,
};
use masonry_core::{
accesskit::{ActionHandler, ActionRequest, ActivationHandler, TreeUpdate},
app::{RenderRoot, RenderRootOptions, RenderRootSignal, WindowSizePolicy},
core::{DefaultProperties, Handled, NewWidget, TextEvent, Widget, WindowEvent},
dpi::PhysicalSize,
peniko::Color,
util::Instant,
vello::{
self, Renderer, RendererOptions, Scene,
kurbo::Affine,
util::{RenderContext, RenderSurface},
wgpu::{
self, PresentMode,
rwh::{DisplayHandle, HandleError, HasDisplayHandle, HasWindowHandle, WindowHandle},
},
},
};
use std::sync::{
Arc,
mpsc::{self, Receiver},
};
use tracing::{debug, info, info_span};
mod app_driver;
pub use app_driver::*;
// From VelloCompose
struct AndroidWindowHandle {
window: NativeWindow,
}
impl HasDisplayHandle for AndroidWindowHandle {
fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError> {
Ok(DisplayHandle::android())
}
}
impl HasWindowHandle for AndroidWindowHandle {
fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError> {
self.window.window_handle()
}
}
/// Helper function that creates a vello `Renderer` for a given `RenderContext` and `RenderSurface`
fn create_vello_renderer(render_cx: &RenderContext, surface: &RenderSurface<'_>) -> Renderer {
Renderer::new(
&render_cx.devices[surface.dev_id].device,
RendererOptions {
use_cpu: false,
antialiasing_support: vello::AaSupport::area_only(),
num_init_threads: None,
// TODO: add pipeline cache.
pipeline_cache: None,
},
)
.expect("Couldn't create renderer")
}
fn scale_factor<'local>(env: &mut JNIEnv<'local>, android_ctx: &Context<'local>) -> f64 {
let res = android_ctx.resources(env);
let metrics = res.display_metrics(env);
metrics.density(env) as f64
}
fn show_soft_input<'local>(env: &mut JNIEnv<'local>, view: &View<'local>) {
let imm = view.input_method_manager(env);
imm.show_soft_input(env, view, 0);
}
fn hide_soft_input<'local>(env: &mut JNIEnv<'local>, view: &View<'local>) {
let imm = view.input_method_manager(env);
let window_token = view.window_token(env);
imm.hide_soft_input_from_window(env, &window_token, 0);
}
pub struct MasonryState {
render_cx: RenderContext,
render_root: RenderRoot,
signal_receiver: Receiver<RenderRootSignal>,
tap_counter: TapCounter,
renderer: Option<Renderer>,
render_surface: Option<RenderSurface<'static>>,
// Is `Some` if the most recently displayed frame was an animation frame.
last_anim: Option<Instant>,
accesskit_adapter: accesskit_android::Adapter,
}
impl MasonryState {
pub fn new(
root_widget: NewWidget<dyn Widget>,
default_properties: Arc<DefaultProperties>,
scale_factor: f64,
) -> Self {
let render_cx = RenderContext::new();
let (signal_sender, signal_receiver) = mpsc::channel();
Self {
render_cx,
render_root: RenderRoot::new(
root_widget,
move |signal| {
signal_sender.send(signal).unwrap();
},
RenderRootOptions {
default_properties,
use_system_fonts: true,
size_policy: WindowSizePolicy::User,
size: Default::default(),
scale_factor,
test_font: None,
},
),
signal_receiver,
renderer: None,
tap_counter: TapCounter::default(),
render_surface: None,
last_anim: None,
accesskit_adapter: Default::default(),
}
}
}
#[derive(Default)]
struct MasonryAccessActivationHandler {
requested_initial_tree: bool,
}
impl ActivationHandler for MasonryAccessActivationHandler {
fn request_initial_tree(&mut self) -> Option<TreeUpdate> {
self.requested_initial_tree = true;
None
}
}
struct MasonryAccessActionHandler<'a> {
render_root: &'a mut RenderRoot,
}
impl ActionHandler for MasonryAccessActionHandler<'_> {
fn do_action(&mut self, request: ActionRequest) {
self.render_root.handle_access_event(request);
}
}
struct MasonryViewPeer<Driver: AppDriver> {
state: MasonryState,
app_driver: Driver,
}
impl<Driver: AppDriver> MasonryViewPeer<Driver> {
fn handle_signals(&mut self, ctx: &mut CallbackCtx) {
let mut needs_redraw = false;
while let Ok(signal) = self.state.signal_receiver.try_recv() {
match signal {
RenderRootSignal::Action(action, widget_id) => {
let mut driver_ctx = DriverCtx {
render_root: &mut self.state.render_root,
};
debug!("Action {:?} on widget {:?}", action, widget_id);
self.app_driver
.on_action(&mut driver_ctx, widget_id, action);
}
RenderRootSignal::ClipboardStore(..) => {
// TODO
}
RenderRootSignal::StartIme => {
ctx.push_static_deferred_callback(show_soft_input);
}
RenderRootSignal::EndIme => {
ctx.push_static_deferred_callback(hide_soft_input);
}
RenderRootSignal::ImeMoved(_position, _size) => {
// TODO
}
RenderRootSignal::RequestRedraw => {
needs_redraw = true;
}
RenderRootSignal::RequestAnimFrame => {
// Does this need to do something different from RequestRedraw?
needs_redraw = true;
}
RenderRootSignal::TakeFocus => {
// TODO
}
RenderRootSignal::SetCursor(_cursor) => {
// TODO?
}
RenderRootSignal::SetSize(_size) => {
// TODO: Does this ever apply, maybe for embedded views?
}
RenderRootSignal::SetTitle(_title) => {
// TODO: Does this ever apply?
}
RenderRootSignal::DragWindow => {
// TODO: Does this ever apply?
}
RenderRootSignal::DragResizeWindow(_direction) => {
// TODO: Does this ever apply?
}
RenderRootSignal::ToggleMaximized => {
// TODO: Does this ever apply?
}
RenderRootSignal::Minimize => {
// TODO: Does this ever apply?
}
RenderRootSignal::Exit => {
// TODO: Should we do something with this?
}
RenderRootSignal::ShowWindowMenu(_position) => {
// TODO: Does this ever apply?
}
RenderRootSignal::WidgetSelectedInInspector(widget_id) => {
let Some(widget) = self.state.render_root.get_widget(widget_id) else {
return;
};
let widget_name = widget.short_type_name();
let display_name = if let Some(debug_text) = widget.get_debug_text() {
format!("{widget_name}<{debug_text}>")
} else {
widget_name.into()
};
info!("Widget selected in inspector: {widget_id} - {display_name}");
}
RenderRootSignal::NewLayer(..) => {
// TODO
}
RenderRootSignal::RepositionLayer(..) => {
// TODO
}
RenderRootSignal::RemoveLayer(..) => {
// TODO
}
}
}
// If we're processing a lot of actions, we may have a lot of pending redraws.
// We batch them up to avoid redundant requests.
if needs_redraw && self.state.render_surface.is_some() {
ctx.view.post_frame_callback(&mut ctx.env);
}
}
fn redraw(&mut self, ctx: &mut CallbackCtx) {
let _span = info_span!("redraw");
let (scene, tree_update) = self.state.render_root.redraw();
if let Some(tree_update) = tree_update
&& let Some(events) = self
.state
.accesskit_adapter
.update_if_active(|| tree_update)
{
ctx.push_dynamic_deferred_callback(move |env, view| {
events.raise(env, &view.0);
});
}
let android_ctx = ctx.view.context(&mut ctx.env);
let scale_factor = scale_factor(&mut ctx.env, &android_ctx);
let scene = if scale_factor == 1.0 {
scene
} else {
let mut new_scene = Scene::new();
new_scene.append(&scene, Some(Affine::scale(scale_factor)));
new_scene
};
// Get the RenderSurface (surface + config).
let surface = self.state.render_surface.as_ref().unwrap();
// Get the window size.
let width = surface.config.width;
let height = surface.config.height;
// Get a handle to the device.
let device_handle = &self.state.render_cx.devices[surface.dev_id];
// Render to the surface's texture.
self.state
.renderer
.as_mut()
.unwrap()
.render_to_texture(
&device_handle.device,
&device_handle.queue,
&scene,
&surface.target_view,
&vello::RenderParams {
base_color: Color::BLACK,
width,
height,
antialiasing_method: vello::AaConfig::Area,
},
)
.expect("failed to render to surface");
// Get the surface's texture.
let surface_texture = surface
.surface
.get_current_texture()
.expect("failed to get surface texture");
// Perform the copy.
let mut encoder =
device_handle
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Surface Blit"),
});
surface.blitter.copy(
&device_handle.device,
&mut encoder,
&surface.target_view,
&surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default()),
);
device_handle.queue.submit([encoder.finish()]);
// Queue the texture to be presented on the surface.
surface_texture.present();
// `poll` has a return type for a reason, but not sure what to do with it here.
let _ = device_handle.device.poll(wgpu::PollType::Poll);
}
fn on_key_event<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
event: &KeyEvent<'local>,
) -> bool {
let handled = self
.state
.render_root
.handle_text_event(TextEvent::Keyboard(event.to_keyboard_event(&mut ctx.env)));
self.handle_signals(ctx);
matches!(handled, Handled::Yes)
}
fn with_access_activation_handler<'local, T>(
&mut self,
ctx: &mut CallbackCtx<'local>,
f: impl FnOnce(
&mut CallbackCtx<'local>,
&mut accesskit_android::Adapter,
&mut MasonryAccessActivationHandler,
) -> T,
) -> T {
let mut handler = MasonryAccessActivationHandler::default();
let result = f(ctx, &mut self.state.accesskit_adapter, &mut handler);
if handler.requested_initial_tree {
self.state
.render_root
.handle_window_event(WindowEvent::EnableAccessTree);
self.handle_signals(ctx);
}
result
}
}
impl<Driver: AppDriver> ViewPeer for MasonryViewPeer<Driver> {
fn on_key_down<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
_: Keycode,
event: &KeyEvent<'local>,
) -> bool {
self.on_key_event(ctx, event)
}
fn on_key_up<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
_: Keycode,
event: &KeyEvent<'local>,
) -> bool {
self.on_key_event(ctx, event)
}
fn on_touch_event<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
event: &MotionEvent<'local>,
) -> bool {
let Some(ev) = event.to_pointer_event(&mut ctx.env, &self.state.tap_counter.vc) else {
return false;
};
let ev = self.state.tap_counter.attach_count(ev);
self.state.render_root.handle_pointer_event(ev);
self.handle_signals(ctx);
true
}
fn on_generic_motion_event<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
event: &MotionEvent<'local>,
) -> bool {
self.on_touch_event(ctx, event)
}
fn on_hover_event<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
event: &MotionEvent<'local>,
) -> bool {
let action = event.action(&mut ctx.env);
let x = event.x(&mut ctx.env);
let y = event.y(&mut ctx.env);
if let Some(events) = self.with_access_activation_handler(ctx, |_ctx, adapter, handler| {
adapter.on_hover_event(handler, action, x, y)
}) {
ctx.push_dynamic_deferred_callback(move |env, view| {
events.raise(env, &view.0);
});
true
} else {
self.on_touch_event(ctx, event)
}
}
fn on_focus_changed<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
gain_focus: bool,
_direction: jint,
_previously_focused_rect: Option<&Rect<'local>>,
) {
self.state
.render_root
.handle_text_event(TextEvent::WindowFocusChange(gain_focus));
self.handle_signals(ctx);
}
fn surface_changed<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
holder: &SurfaceHolder<'local>,
_format: jint,
width: jint,
height: jint,
) {
let android_ctx = ctx.view.context(&mut ctx.env);
let scale_factor = scale_factor(&mut ctx.env, &android_ctx);
self.state.tap_counter = TapCounter::new(ctx.view.view_configuration(&mut ctx.env));
self.state
.render_root
.handle_window_event(WindowEvent::Rescale(scale_factor));
let size = PhysicalSize {
width: width as u32,
height: height as u32,
};
self.state
.render_root
.handle_window_event(WindowEvent::Resize(size));
self.handle_signals(ctx);
let window = holder.surface(&mut ctx.env).to_native_window(&mut ctx.env);
// Drop the old surface, if any, that owned the native window
// before creating a new one. Otherwise, we crash with
// ERROR_NATIVE_WINDOW_IN_USE_KHR.
self.state.render_surface = None;
let surface = self
.state
.render_cx
.instance
.create_surface(wgpu::SurfaceTarget::from(AndroidWindowHandle { window }))
.expect("Error creating surface");
let dev_id = pollster::block_on(self.state.render_cx.device(Some(&surface)))
.expect("No compatible device");
let device_handle = &self.state.render_cx.devices[dev_id];
let capabilities = surface.get_capabilities(device_handle.adapter());
let present_mode = if capabilities.present_modes.contains(&PresentMode::Mailbox) {
PresentMode::Mailbox
} else {
PresentMode::AutoVsync
};
let surface_future = self.state.render_cx.create_render_surface(
surface,
width as _,
height as _,
present_mode,
);
let surface = pollster::block_on(surface_future).expect("Error creating surface");
// Create a vello Renderer for the surface (using its device id)
self.state
.renderer
.get_or_insert_with(|| create_vello_renderer(&self.state.render_cx, &surface));
self.state.render_surface = Some(surface);
self.redraw(ctx);
}
fn surface_destroyed<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
_holder: &SurfaceHolder<'local>,
) {
self.state.render_surface = None;
ctx.view.remove_frame_callback(&mut ctx.env);
}
fn do_frame(&mut self, ctx: &mut CallbackCtx, _frame_time_nanos: jlong) {
let _span = info_span!("do_frame");
let now = Instant::now();
// TODO: this calculation uses wall-clock time of the paint call, which
// potentially has jitter.
//
// See https://github.com/linebender/druid/issues/85 for discussion.
let last = self.state.last_anim.take();
let elapsed = last.map(|t| now.duration_since(t)).unwrap_or_default();
self.state
.render_root
.handle_window_event(WindowEvent::AnimFrame(elapsed));
// Make sure we handle any signals emitted in response to the
// `AnimFrame` event before we redraw.
self.handle_signals(ctx);
// If this animation will continue, store the time.
// If a new animation starts, then it will have zero reported elapsed time.
let animation_continues = self.state.render_root.needs_anim();
self.state.last_anim = animation_continues.then_some(now);
self.redraw(ctx);
}
fn as_accessibility_node_provider(&mut self) -> Option<&mut dyn AccessibilityNodeProvider> {
Some(self)
}
fn as_input_connection(&mut self) -> Option<&mut dyn InputConnection> {
// TODO
None
}
}
impl<Driver: AppDriver> AccessibilityNodeProvider for MasonryViewPeer<Driver> {
fn create_accessibility_node_info<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
virtual_view_id: jint,
) -> AccessibilityNodeInfo<'local> {
self.with_access_activation_handler(ctx, |ctx, adapter, handler| {
AccessibilityNodeInfo(adapter.create_accessibility_node_info(
handler,
&mut ctx.env,
&ctx.view.0,
virtual_view_id,
))
})
}
fn find_focus<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
focus_type: jint,
) -> AccessibilityNodeInfo<'local> {
self.with_access_activation_handler(ctx, |ctx, adapter, handler| {
AccessibilityNodeInfo(adapter.find_focus(
handler,
&mut ctx.env,
&ctx.view.0,
focus_type,
))
})
}
fn perform_action<'local>(
&mut self,
ctx: &mut CallbackCtx<'local>,
virtual_view_id: jint,
action: jint,
arguments: &Bundle<'local>,
) -> bool {
let Some(action) =
accesskit_android::PlatformAction::from_java(&mut ctx.env, action, &arguments.0)
else {
return false;
};
let mut action_handler = MasonryAccessActionHandler {
render_root: &mut self.state.render_root,
};
if let Some(events) = self.state.accesskit_adapter.perform_action(
&mut action_handler,
virtual_view_id,
&action,
) {
ctx.push_dynamic_deferred_callback(move |env, view| {
events.raise(env, &view.0);
});
self.handle_signals(ctx);
true
} else {
false
}
}
}
// TODO: InputConnection
pub fn new_view_peer<'local>(
env: &mut JNIEnv<'local>,
android_ctx: &Context<'local>,
root_widget: NewWidget<dyn Widget>,
mut app_driver: impl AppDriver + 'static,
default_properties: Arc<DefaultProperties>,
) -> jlong {
let scale_factor = scale_factor(env, android_ctx);
let mut state = MasonryState::new(root_widget, default_properties, scale_factor);
app_driver.on_start(&mut state);
register_view_peer(MasonryViewPeer { state, app_driver })
}